20 free pixel-art game icons for Unity, 16x16 and outlined: a sword, a bow, a shield, a helmet, a potion, an apple, a coin, a gem, a key, a chest, wood, a pickaxe, a map, a heart, mana, a star, poi...Works in any pipeline: the icons are plain sprites, for an Image or a SpriteRenderer, and the demo scene's UI is IMGUI.20 free pixel-art game icons for Unity, 16x16 and outlined: a sword, a bow, a shield, a helmet, a potion, an apple, a coin, a gem, a key, a chest, wood, a pickaxe, a map, a heart, mana, a star, poison, freeze, settings and a check mark.Put any of them on an Image or a SpriteRenderer. They are made at 1x for low-resolution games: scale them by whole numbers and they stay crisp.Pixel UI Icons has 200 with the same names: 14 weapons, 15 pieces of equipment, 25 foods and potions, 17 coins, gems and keys, 15 resources, 17 tools, 61 menu buttons, 18 stats and 18 status effects.CompatibilityUnity 6.3 or later for the demo scene; the sprites import in any version.Either input handler: the Input Manager or the Input System.The Python code that draws every icon pixel by pixel and the package's C# demo script were written with the help of AI (Anthropic's Claude); no generative image model.Every icon as a sprite, point filtered and uncompressed, a folder per category, and a demo scene that browses them by category and by name. Unity 6.3+, no dependencies.Unity 6.3 or later for the demo scene; the sprites import in any version.A Documentation.txt in the package's folder says what is where and how to use it.Try the demo scene in your browser: https://pikoulas.com/demos/pixel-ui-icons-free/The Python code that draws every icon pixel by pixel and the package's C# demo script were written with the help of AI (Anthropic's Claude); no generative image model.




