6 drop-in 2D sprite shaders for Unity, free, built for pixel art. Put any of them on a SpriteRenderer with one line of C#, or as a material from the inspector.Works in any pipeline: the effects are unlit sprite shaders. Tested in Built-in, URP (2D and Universal Renderer) and HDRP. In HDRP the colours come out under HDRP's default exposure and post-processing unless the camera turns them off.6 drop-in 2D sprite shaders for Unity, free, built for pixel art. Put any of them on a SpriteRenderer with one line of C#, or as a material from the inspector.SpriteFX.Flash(player); // hit flash, own material back afteryield return SpriteFX.DissolveOut(enemy).Wait(); // then Destroy(enemy.gameObject)SpriteFX.Apply(coin, "shine");What's insideflash: hit flash to any colouroutline: pixel-perfect, outside or inside, 1–16 pxdissolve: noise or directional, with a glowing edgeshine: a sweeping highlight for pickupsblink: invincibility frameshue shift: static or rainbow cyclingEvery setting is a slider in the material's inspector, with sensible defaults.SpriteFX helper: Flash, Blink, DissolveOut/In, or animate any setting with Animate(...). Effects give your own material back when done.Demo scene with every effect running; click a sprite to hit it.CompatibilityUnity 6.3 or later, in any render pipeline: Built-in, URP (2D or Universal Renderer) and HDRP.Either input handler for the demo: the Input Manager or the Input System.The shaders, the package's C# scripts and the Python code that draws the demo's sprites pixel by pixel were written with the help of AI (Anthropic's Claude); no generative image model.The sprite shaders, SpriteFX as C# source, and a demo scene with every effect on a pixel-art sprite. Unity 6.3+, any render pipeline.Unity 6.3 or later, in any render pipeline: Built-in, URP (2D or Universal Renderer) or HDRP.A Documentation.txt in the package's folder says what is where and how to use it.Try the demo scene in your browser: https://pikoulas.com/demos/sprite-fx-free/The shaders, the package's C# scripts and the Python code that draws the demo's sprites pixel by pixel were written with the help of AI (Anthropic's Claude); no generative image model.




