3 animated 2D weather effects for Unity, free, one line of C# each. Every effect is a single shader on a single quad: no textures, no particle systems, sharp at any size.Works in any pipeline: the effects are unlit shaders on a quad each. Tested in Built-in, URP (2D and Universal Renderer) and HDRP. In HDRP the colours come out under HDRP's default exposure and post-processing unless the camera turns them off.3 animated 2D weather effects for Unity, free, one line of C# each. Every effect is a single shader on a single quad: no textures, no particle systems, sharp at any size.var rain = WeatherFX.Add("rain").Set("density", 0.8f);WeatherFX.Add("fog").Set("color", new Color(0.9f, 0.9f, 1f)).FadeIn(3f);rain.Stop(2f);What's insiderain, with splashes where it meets the ground, snow and fog: they cover the camera's view and follow it, while the patterns stay put in the world.Colour, strength, speed and wind on every effect, plus density, drop length, flake size, fog height and more.Pixel-art mode: WeatherFX.DefaultPixelSize = 4 and the effects draw in crisp pixels that match your art.FadeIn() and Stop() for weather that comes and goes.Add a WeatherFX component to an object and it shows in the editor too.Demo scene: a pixel-art landscape in 11 moods, toggle and stack the effects.CompatibilityUnity 6.3 or later, in any render pipeline: Built-in, URP (2D or Universal Renderer) and HDRP.Either input handler for the demo: the Input Manager or the Input System.The shaders, the package's C# scripts and the GDScript that draws the demo's landscapes pixel by pixel were written with the help of AI (Anthropic's Claude); no generative image model.The weather shaders (unlit, a quad each), WeatherFX as C# source, and a demo scene: a pixel-art landscape in 11 moods with a toggle per effect. Unity 6.3+, any render pipeline.Unity 6.3 or later, in any render pipeline: Built-in, URP (2D or Universal Renderer) or HDRP.A Documentation.txt in the package's folder says what is where and how to use it.Try the demo scene in your browser: https://pikoulas.com/demos/weather-fx-free/The shaders, the package's C# scripts and the GDScript that draws the demo's landscapes pixel by pixel were written with the help of AI (Anthropic's Claude); no generative image model.




