Game-ready rigged Pirate Crewman 3D character for Unity URP with 22,502 triangles, Humanoid/Mecanim rig, PBR textures and animation retargeting support.Bring pirate ships, taverns, harbors, coastal settlements, and Age of Sail environments to life with this rigged, game-ready Pirate Crewman NPC 3D character, prepared for use in Unity URP.This character features a rugged and recognizable pirate sailor / buccaneer design with a tied headband, loose off-white shirt with rolled sleeves, dark sleeveless vest, necklace details, leather belt, cropped period trousers, and worn leather boots. With 22,502 triangles, the model provides a detailed and distinctive silhouette while remaining suitable for real-time applications.The Pirate Crewman includes a complete humanoid skeletal rig and is configured for Unity Humanoid / Mecanim, making it suitable for compatible humanoid animations and animation retargeting workflows. It works well as a pirate sailor, pirate crewman, buccaneer, corsair, deckhand, smuggler, ship crew NPC, tavern character, harbor worker, outlaw, historical NPC, or background character.The mouth and eyes are static. No facial rig, facial expressions, eye animation, or lip-sync setup is included.Key FeaturesGame-ready rigged Pirate Crewman NPC characterPrepared for Unity URPUnity Humanoid / Mecanim-ready22,502 trianglesRugged pirate sailor / buccaneer character designComplete humanoid skeletal rigRigged spine, arms, legs, hands, feet, and fingersIndividually rigged fingersSupplied in T-poseCompatible with Unity Humanoid animation retargetingPBR Metallic-Roughness workflowMultiple texture resolutions includedReal-world metric scalePivot positioned at ground level for easy placementNo animations includedNo facial rig includedMouth and eyes remain staticIdeal ForThis character is suitable for:Pirate gamesPirate RPGsAge of Sail gamesHistorical adventure gamesPirate ships and crewsBuccaneer and corsair charactersPort towns and harborsTaverns and innsCoastal settlementsSailor and pirate NPC populationsSmugglers and outlaw charactersOpen-world background charactersStrategy and survival gamesVR / AR projectsCinematics and real-time scenesTechnical SpecificationsPolycount: 22,502 trianglesReference Pose: T-poseRigging: Fully rigged humanoid characterUnity Rig Type: HumanoidMecanim: ReadySkeleton: Root, hips, spine, chest, upper chest, neck, head, arms, legs, hands, feet, toes, and fingersFinger Rigging: IncludedAnimation Retargeting: Compatible with Unity Humanoid / Mecanim workflowsIncluded Animations: NoneFacial Rigging: Not includedFacial Animation: Not supportedEyes and Mouth: Static, not prepared for facial deformation, expressions, eye animation, or lip-syncTopology: Optimized for real-time use and skeletal deformationUV Mapping: Single non-overlapping UV setScale: Real-world metric scalePivot Point: Ground level at 0,0,0Textures and MaterialsThe character uses a Metallic-Roughness PBR workflow and includes texture sets prepared for real-time rendering.Texture Resolutions: 4K, 2K, and 1KFormat: PNGIncluded MapsBase ColorNormalRoughnessMetallicAmbient OcclusionThe Unity package includes materials prepared for convenient use with the Universal Render Pipeline (URP).Rigging InformationThe Pirate Crewman NPC includes a complete humanoid skeletal rig configured for Unity Humanoid / Mecanim. The rig supports standard body animation for the torso, arms, legs, hands, feet, and fingers, with individually rigged fingers for compatible hand-animation workflows.The character can be used with compatible Unity Humanoid animations through Mecanim retargeting, making it suitable for custom animation pipelines and third-party humanoid animation libraries.Please NoteNo animations are includedNo facial rig is includedThe mouth and eyes are staticThe asset is intended primarily for pirate crew, sailor, buccaneer, tavern, harbor, ship, historical NPC, and background character useRecommended UsesThe Pirate Crewman NPC works particularly well as a:Pirate Crewman – Pirate Sailor – Buccaneer – Corsair – Deckhand – Smuggler – Ship Crew NPC – Sailor NPC – Historical NPC – Tavern Character – Harbor Character – Outlaw – Background CharacterWith its recognizable pirate silhouette, complete humanoid rig, Unity Humanoid / Mecanim compatibility, PBR materials, and versatile crewman styling, this asset is well suited for adding character variety to pirate ships, crews, taverns, harbors, coastal settlements, Age of Sail environments, and historical real-time projects.Disclaimer: This is a fictional character and is not intended to represent or reproduce any real individual. Any resemblance to real persons, living or deceased, is purely coincidental.Number of textures: 4 (1 textures set)Texture dimensions: 4096px, 2048px, 1024px, 512pxPolygon count: 22502 TrianglesNumber of meshes/prefabs: 1Rigging: YesUV mapping: YesTypes of materials and texture maps: PBR Metallic-Roughness Workflow with Universal Render Pipeline ShaderThis asset was partially created using AI-generated high-poly references. Retopology was performed using AI-assisted tools, while mesh cleanup, topology refinement, UV mapping, baking, texturing, and rigging were manually completed. Created with licensed AI tools and carefully reviewed for full commercial use.




