A retro-stylised look for URP in one drag and drop. Flat shading, posterisation, outlines and pixelation, all from a single renderer feature. No shader work, no per-material setup - it just works!It just works!A stylised look for URP in one drag and drop. Flat shading, posterization, outlines and pixelation, all from a single renderer feature. No shader work, no per-material setup.Add one Renderer Feature and your game looks stylised and you're done!Everything works on the finished image, so it applies to every object in your scene at once. You don't touch materials, you don't swap shaders, and it doesn't care what your objects are made of.Features:Flat shading. Collapses detail into flat patches while keeping edges sharp.Kuwahara for painterly look, SNN for a cleaner one that runs lighter.Smooth posterization. Reduces the image steps without the shimmeringOutlines. Draws from depth, they trace real geo not normal maps.Pixelation. Point filtered blocks, with a slider for block size.All four are optional and combine freely. Cel shaded, comic, poster print, retro console or a subtle grade are all the same effect at different settings.No volume profile, no scene setup, no dependencies!Unity 6 or newer, URP 17 or newer, Render Graph.One fullscreen pass. Flat shading adds a second, which can run at reduced resolution.Full source included, commented throughout.Works with TAA. Single pass instanced VR supported.Scales to mobile: posterisation and pixelation are cheap enough to ship there.Flat shading and outlines are the expensive options and can be turned off.Some AI assisted code management.




