Artisan Studio — 2D Art & Sprite Editor
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Artisan Studio brings a complete Unity-native 2D creation workflow with painting, layers, animation, material maps, Scene editing, and Unity-ready asset generation.Artisan Studio is a professional 2D asset creation environment built directly into the Unity Editor. Create, edit, animate, and prepare game-ready 2D assets without constantly switching between Unity and external graphics applications.Built around a flexible layer-based workflow, Artisan Studio provides painting and brush tools, selections and transforms, color and palette controls, material map creation, animation tools, and non-destructive undo/redo.Dedicated workspaces keep different stages of asset creation focused and organized. Paint and compose artwork in Studio, create supporting material maps in Maps, build frame-based animations in Animation, edit assets directly in scene context with Scene Workspace, and prepare your finished artwork for use in Unity through Setup.Artisan Studio uses its own .artisan document format, allowing your source artwork, layers, channels, animation data, and configuration to remain editable while producing assets ready for use in your Unity project.Key FeaturesLayer-based 2D painting and editingCustom brushes and brush presetsSelection, move, and transform toolsAlpha lock and layer controlsColor and palette toolsMaterial and normal map workflowsFrame-based 2D animationScene-context asset editingImage import, paste, duplicate, and placementUndo and redo historyNative .artisan editable documentsUnity-ready asset generationIntegrated workflow entirely inside the Unity EditorWhether you're creating sprites, props, animated assets, or supporting maps, Artisan Studio is designed to keep the 2D asset workflow close to the game you're building.Key FeaturesUnity-native 2D editor — Create and edit 2D assets directly inside the Unity Editor.Layer-based workflow — Organize artwork using multiple layers with visibility, opacity, alpha lock, and layer controls.Painting tools — Responsive drawing workflow with customizable brushes and reusable brush presets.Selection & transform tools — Select, move, scale, rotate, duplicate, and position artwork.Color tools — Integrated color controls and palette management for efficient painting.Material Maps — Create and edit supporting maps for 2D assets, including normal and material information.Frame-based animation — Create and edit animated 2D artwork with dedicated animation tools.Scene Workspace — Edit artwork while working in the context of your Unity Scene.Non-destructive workflow — Undo and redo support across editing operations.Image interchange — Import images and use copy, paste, duplication, and placement workflows.Native .artisan documents — Preserve editable source artwork, layers, channels, animation data, and settings.Unity-ready output — Prepare authored assets for direct use in Unity projects.Dedicated workspaces — Studio, Scene, Maps, Animation, Setup, and Preview provide focused workflows for each stage of asset creation.Integrated UI — Designed to keep the complete 2D authoring workflow inside Unity.Compatibility: Unity 6000.4.7f1 · URP 17.4.0 · WindowsAI-assisted development tools, including Claude and OpenAI Codex, were used to support parts of the development process, such as code implementation, refactoring, debugging, documentation, and code review. All functionality, architecture, integration decisions, and final package contents were directed, reviewed, tested, and validated by the publisher.




