159 modular half-timbered building pieces and 20 ready-made houses for URP. Build medieval villages on a metric grid – seamless PBR textures, colliders and demo scenes included.URP only. Created with Unity 6.5 (6000.5) and URP 17.5; all materials use the URP Lit shader. The Built-in Render Pipeline and HDRP are not supported.Build your own medieval town – piece by piece or with ready-made houses.Modular Medieval Village Kit is a set of half-timbered (Fachwerk) building modules for the Universal Render Pipeline. All pieces share one metric grid, so walls, roofs, floors and props snap together cleanly. 20 finished house prefabs – from a small cabin to a three-storey inn with interior walls and stairs – get you started right away.159 modular pieces68 walls: 1–6 m wide, ground-floor (3 m) and upper-floor (2.5 m) versions with windows, doors, corners and gable walls17 roof parts (4–10 m) incl. dormer, gable beams and bargeboards22 frames & pergolas (portal, braced and rope frames, decks)43 props: balconies, stairs, ladders, railings, floor tiles, window canopies, ledges and shutters, rope bridges (6 / 9 / 12 m)6 small buildings: hut, dovecote, watchtower, wooden tower3 door leavesAlso included20 complete house prefabs (nested prefabs – easy to edit)16 URP Lit materials and 41 seamless 2048×2048 PNG textures (Base Color, Normal, Metallic/Smoothness)Box and mesh colliders on all prefabs, real-world scale (1 unit = 1 m)2 demo scenes: a village and an overview of all houses and modulesPDF documentation with module catalogRequirementsUniversal Render Pipeline (URP), Unity 6.5 or newer. Built-in Render Pipeline and HDRP are not supported.No scripts – art assets only.Asset uses textures from Poly Haven under CC0 1.0 License; see Third-Party Notices.txt file in package for details.Number of meshes/prefabs: 159 modular meshes and prefabs, plus 20 house prefabs built from themMinimum polygon count: 36 triangles (module)Maximum polygon count: 9,264 triangles (module); houses 5,256 – 47,664 trianglesNumber of textures: 41Texture dimensions: 2048×2048 (PNG, seamless)Types of materials and texture maps: 16 URP Lit materials, PBR metallic workflow – Base Color, Normal (OpenGL), Metallic/SmoothnessUV mapping: Yes – tiling UVs (3 m per texture repeat); lightmap UVs generated on importLOD information: no LODsRigging: NoAnimation: NoCollision: box and mesh colliders on every module prefabRender pipeline: URP (Unity 6.5 or newer)Demo scenes: 2Documentation: PDF (quick start, building guide, module catalog)The 3D models and house layouts were modelled manually by the publisher in Blender. The textures are based on CC0 photo textures from Poly Haven. No image- or 3D-generation AI was used. The AI assistant Anthropic Claude was used as a tool for technical tasks, mostly via scripts: applying textures, duplicating wall modules as a starting point for variants, fixing small mesh errors, making the textures seamless and converting them to URP texture maps, normalising the UV scale, renaming files, setting up the demo scenes and english translation.




