A charming, game-ready stylized Mochi-Kitsune character featuring custom rigging, animated eyelid blinking, locomotion animations, and a tail sway physics script.Model Info:URP/Built-in compatibleRigged: YesBlendshapes: Yes (Eyelid Blinking only)Vertex Count: 6,587Faces: 6,338 FacesMaterials: 1 MaterialTextures: 2048x2048 PNG files (Base Color, Normal Map)Animations: 22 Animation SequencesLocomotion / Movement:A_Kitsune_ClimbWalkRunJumpFall_LoopLandCrouch & Crawl:Crawl_IdleCrouchCrouch_WalkCrawlCombat, Damage & Reactions:Sit (Downed Idle / Sitting)Attack_doubleAttackDMGFall_Sit (Knockdown / Fall)Idles & Poses:T_PoseIdleIdle_LookingEmotes & Gestures:NoLaughsLaughs_IdleWaveYesURP / Built-in:This package supports both the Built-in Render Pipeline and the Universal Render Pipeline (URP).Separate materials, prefabs, and demo scenes are provided for both pipelines inside the project structure.Demo Controller:TanukiPlayerController & ThirdPersonCamera: Original, custom scripts developed specifically for this demo project.Tail Physics:While the model has a default baked tail animation, the player character uses the AdvancedTailPhysics script for smoother, physics-driven tail movement.Tail Run Toggle:Press [Q] during the Player Demo to toggle between the folded and spread (3-tail) running styles.Modular Parts:The side tails and the Taiko drum are separate modular objects and can be easily toggled on or off.Blinking:While the FBX contains the original animations, the Animator Controller uses modified animation clips with adjusted eye blinking.




