6 free stylized mounted weapon models for vehicles, tower defense and bunkers. Editable OBJ meshes, URP materials and aiming/recoil pivots. Models only; no firing VFX or audio.Prepared and clean-import tested in Unity 6000.6.0f1 with URP 17.6.0. Requires Universal Render Pipeline from Unity Package Manager. No other Asset Store package is required. Built-in and HDRP materials are not supplied.Build vehicle mounts, tower-defense turrets, bunker emplacements and armored-vehicle accessories with six complete stylized weapon models.Includes Dune Revolver, Dune Rocket Launcher, Dune Scattergun, Ice Bolt Launcher, Woodland Mine Layer and Scrap Scattergun. Each model has separate receiver/barrel meshes, named yaw and pitch pivots, and a muzzle attachment point for your own aiming, recoil and effects. A showcase scene displays all six models.This free starter collection works independently, with no paid asset dependency, watermarks, time limits or purchase requirement.Expand your arsenal: Stylized Vehicle Weapons — 24 Mounted Models is a separate USD 4.99 collection with 24 different designs, including rotary guns, rail cannons, missile racks, a drill, ballista and arc projectors. These six free models are not duplicated in the paid collection. Both packages use matching prefab conventions and can coexist in one project.Compare both collections in the publisher gallery, including actual renders, dimensions and release status.Model assets only. Firing VFX, audio, projectile or damage systems, targeting logic, animation clips, LODs, complete vehicles and a complete game are not included. Requires URP; Built-in and HDRP materials are not supplied.Customer support: 1149838014@qq.com6 unique weapon prefabs; 12 editable OBJ meshes (receiver and barrel separated).Triangles per complete model: DuneRevolver 3,236; DuneRocketLauncher 2,220; DuneScattergun 2,832; IceBoltLauncher 2,796; WoodlandMineLayer 2,248; ScrapScattergun 872. Range: 872-3,236 triangles.3 PNG palette textures, 32 x 32 pixels each: BaseColor, MetallicSmoothness and Emission. Shared URP/Lit weapon material plus display-stand material. Palette UV mapping included; unique texture-painting UV layouts are not included.Unity 6000.6.0f1 / Universal Render Pipeline 17.6.0. Built-in and HDRP materials not included.Rigid transform hierarchy: YawPivot / PitchPivot / Barrel / Muzzle. Not a skinned rig; 0 animation clips; no LODs. Weapons have no colliders; demo stands use primitive colliders.Y-up, +Z forward, meter units, zeroed prefab roots. Approximately 0.91-1.16 m wide, 0.53-0.76 m tall and 3.06-3.71 m long; freely scalable.One showcase scene, English and Chinese documentation, technical manifest and AI/dependency notices. No runtime scripts, firing VFX, audio, projectiles, gameplay systems or full vehicles. No paid asset dependency.OpenAI ChatGPT/Codex assisted with procedural geometry scripts, palette generation, documentation and packaging tools. The publisher selected the six distinct silhouettes, refined mount/barrel separation and pivot conventions, and prepared editable OBJ meshes, URP materials and a showcase scene. Meshes were checked for degenerate faces, prefab references, muzzle orientation and clean import. Store images are renders of the supplied Unity models, not AI concept art. No AI service or runtime AI dependency is included.




