24 stylized mounted weapon models for vehicles, tower defense and bunkers. Editable OBJ meshes, URP materials and aiming/recoil pivots. Models only; no firing VFX or audio.Tested in Unity 6000.6.0f1 with Universal Render Pipeline (URP) 17.6.0. Materials use the URP/Lit shader. Install and configure URP before opening the showcase scene. Built-in Render Pipeline and HDRP materials are not included. No paid Asset Store dependencies are required.Build vehicle mounts, tower-defense turrets, bunker emplacements and armored-vehicle accessories with 24 distinct stylized weapon models.The collection includes machine and rotary guns, ballista, twin cannon, howitzer, frost and arc projectors, rail and pulse cannons, missile and rocket launchers, a drill, saw and disc launchers, harpoon, hive launcher, needle gun and gravity press. Bold silhouettes and contrasting palettes help distinguish the designs.Every weapon includes a ready-to-place Unity prefab, separate receiver/barrel meshes, named yaw and pitch pivots and a muzzle attachment point. Customize the editable OBJ meshes, scale and URP materials, then connect your own aiming, recoil and effects. A showcase scene displays all 24 models.Want to try the workflow first? The separate 6 Free Starter Models collection provides six complete, different models with the same prefab conventions. Those six are not duplicated in this paid pack. Both editions work independently and can be imported together.Compare all 30 models in the publisher gallery.Model assets only. Firing VFX, audio, projectiles, damage, targeting, animation clips, LODs, complete vehicles and a complete game are not included. Named transforms support your own systems. Palette UVs are provided; unique texture-painting UV layouts are not. Requires URP; Built-in and HDRP materials are not supplied.Customer support: 1149838014@qq.comCONTENT24 unique weapon prefabs; 48 editable OBJ meshes (separate receiver and barrel). One shared weapon material, one display-stand material, a 24-model showcase scene, English/Chinese documentation, technical manifest and AI disclosure.TEXTURES AND MATERIALS3 PNG palette textures, 64 x 64 pixels each: BaseColor, MetallicSmoothness and Emission. URP/Lit materials. Palette UV mapping included; unique texture-painting UV layouts not included.TRIANGLES PER COMPLETE WEAPONWoodlandMachineGun 1,276; ForestBallista 1,564; DesertTwinCannon 1,088; DuneHowitzer 2,404; FrostProjector 3,140; GlacierRailgun 1,572; SingularityCannon 5,172; LunarMissileRack 3,892; EmberRotaryGun 2,308; FoundryDrill 4,020; ArcWelder 1,064; SalvageDiscLauncher 1,464; FrostLance 388; LunarPulseCannon 1,464; WoodlandSawLauncher 2,236; DuneArcProjector 5,036; AnchorHarpoon 2,040; HiveLauncher 2,088; CryoBeamEmitter 4,412; TripleNeedleGun 3,632; ClusterLauncher 4,644; BreachRailCannon 560; FoundryRocketLauncher 668; GravityPress 1,724.Minimum 388; maximum 5,172 triangles.SETUPY-up, +Z forward, one Unity unit = one meter. Zeroed roots at mount base. Rigid YawPivot / PitchPivot / Barrel / Muzzle hierarchy; muzzle follows barrel movement. No skeletal/skinned rig; 0 animation clips; no LODs. Weapon colliders not supplied; demo stands have primitive colliders.COMPATIBILITYPrepared and clean-import tested in Unity 6000.6.0f1 / URP 17.6.0. URP is required through Unity Package Manager. Built-in and HDRP materials not supplied. No other Asset Store dependency. Can coexist with the independent 6-model free collection without GUID or material conflicts. No runtime scripts, firing VFX, audio, combat systems or full vehicles.OpenAI ChatGPT/Codex assisted with concept descriptions, procedural geometry generation code, export scripts, package assembly and documentation. The meshes originated from local procedural weapon geometry. Selected geometry was cleaned and welded, converted to editable OBJ files, and given shared base-color, metallic/smoothness and emission palette textures. Separate receiver/barrel objects, named aiming pivots, muzzle attachments, Unity prefabs and a showcase scene were assembled and validated, including import into a separate clean Unity project. Preview renders show the delivered models. No AI-generated marketing images, weapon audio recordings, or externally downloaded weapon models are included. These assets are not advertised as hand-modeled or exclusively human-created.




