50 low-poly props for enemy camps: barricades, palisade walls, tents, campfires, crates, cages, torches and bone totems. Real-scale URP prefabs with colliders, animated flames and shared materials.Made for URP (Unity 6000.4.5f1, URP 17.4.0). 21 materials use URP Lit; the 2 flame materials use the included URP shader EEP/FlameWave, which animates the flames. The Built-in pipeline and HDRP are not set up; the README explains how to convert the Lit materials (the animated flame shader needs URP).Build the camp your enemies come from. Low Poly Enemy Encampment Props adds 50 stylized low-poly props for raider, orc and goblin camps: barricades and palisade walls, tents and campfires, crates, barrels and a supply cart, weapon racks and cages, torches and banners, bone piles and skull totems, and the clutter that fills the space between them. It is the companion to Low Poly Enemy Melee Weapons: the same flat-shaded, faceted look, and the material families both packs share (wood, iron, rust, leather, bone, horn, stone) are matched to the weapons' measured colours. Every prop is a ready-to-use URP prefab at real-world scale, closed underneath, with a collider, a practical pivot and materials from one small shared library, and the fires come alive with animated flames and flickering lights.Content: 50 prefabs in 7 categoriesFortifications (8): Wooden Barricade, Spiked Barricade, Scrap Barricade, Stake Fence, Defensive Stakes, Small Palisade Section, Reinforced Palisade Section, Spiked Road BlockCamp Structures (8): Small Enemy Tent, Large Enemy Tent, Bedroll, Campfire, Cooking Tripod, Cooking Pot, Rough Stool, Rough Camp TableStorage & Supplies (8): Wooden Crate, Reinforced Crate, Broken Crate, Wooden Barrel, Broken Barrel, Supply Sack, Woven Basket, Supply CartEnemy Utility (8): Weapon Rack, Wall Weapon Rack, Grinding Stone, Chopping Block, Training Dummy, Small Cage, Prisoner Cage, Butcher TableLighting & Identity (6): Torch Stand, Wall Torch, Brazier, Hanging Lantern, Enemy Banner, Warning SignBone & Ritual (6): Bone Pile, Skull Pile, Bone Totem, Skull Totem, Ritual Altar, Monster NestClutter & Debris (6): Firewood Pile, Scrap Metal Pile, Rope Coil, Broken Cart Wheel, Supply Pile, Broken Wood DebrisKey features229 to 2,318 triangles per prop, 848 on average, 42,421 for the whole set; flat shaded, no normal mapsOne shared material library: 23 materials (21 URP Lit, 2 on the included flame shader) and 49 tileable 1024 x 1024 PNG textures used by every prop6 fire props (Campfire, Torch Stand, Wall Torch, Brazier, Hanging Lantern, Ritual Altar) with an animated low-poly flame (vertex shader, each copy in its own phase) and a flickering shadowless point light (looping AnimationClip), both easy to switch off; no C# scriptsClosed geometry: every prop has a modeled base and stays solid when seen from below3 modular wall pieces (Stake Fence, Small Palisade Section and Reinforced Palisade Section) exactly 2.000 m wide, with the pivot on the wall line so sections snap every 2.000 mA collider on every prefab, shaped where a single box would get in the way: a walk-in prisoner cage with an open door, stepped colliders for the broken crate and the supply cart, one box per plank for the wood debrisReal-world scale (1 unit = 1 m), +Z forward, prefab roots at identity; pivots on the ground, on the wall line (modular walls), on the back face (wall props) or at the top (hanging lantern)Style-matched to Low Poly Enemy Melee Weapons: the 7 material families both packs share stay within 0.018 of the weapons' average base colour (sRGB, 0 to 1 scale)Demo scene and README includedMade to match Low Poly Enemy Melee WeaponsBoth packs share the same look: faceted flat-shaded geometry, strong silhouettes and stylized textures built from a few large patches of flat colour, with no fine noise. The 7 material families the packs have in common (wood, iron, rust, leather, bone, horn, stone) were calibrated against the weapons' textures and stay within 0.018 of their average base colour (sRGB, 0 to 1 scale). This pack contains no weapons; the two packs are sold separately.Render pipelineMade for the Universal Render Pipeline with Unity 6000.4.5f1 and URP 17.4.0. 21 materials use URP Lit; the two flame materials use the included URP shader EEP/FlameWave, which animates the flames. The Built-in pipeline and HDRP are not set up. The flame shader needs URP, and the README explains how to convert the other materials.LightingThe iron parts are metallic and need environment reflections (a skybox with reflections or a reflection probe) to read as metal; without them they render almost black. The README covers this, the fire lights and baking.Not includedCharacters, character rigs and animations, gameplay scripts, particle effects and the weapons themselves (those are in Low Poly Enemy Melee Weapons). The weapon racks, cages and camp furniture are static props. The mannequin in images 03 and 12 (Human Character Dummy by Kevin Iglesias, a free third-party asset) and the demonstration environment around the props (terrain, rocks, fog and ember effects) are there for demonstration only and are not part of the package. The category sheets show the props at a compressed display scale so that small and large pieces fit side by side; real sizes are in the captions and in the README, and images 03, 04, 12 and 13 show the props at real scale.Number of meshes/prefabs: 50 FBX meshes, 50 prefabs (one per prop, no variants)Minimum polygon count: 229 trianglesMaximum polygon count: 2,318 trianglesAverage polygon count: 848 triangles per prop, 42,421 for the whole set (flames included)Number of textures: 49Texture dimensions: 1024 x 1024 (PNG, tileable)Types of materials and texture maps: 23 shared materials, 21 URP Lit (PBR, metallic workflow) and 2 on the included flame shader. Base Color and a packed mask (Metallic R, Ambient Occlusion G, Smoothness A) on every material, Emission on 3. No normal mapsCustom shaders: 1 (EEP/FlameWave, URP, vertex-animated flame, SRP Batcher compatible)UV mapping: Yes, 1 UV channel in world scale for the tileable textures (overlapping by design)Rigging: NoAnimation count: 18 AnimationClips (fire light flicker, 3 s loops, with 18 Animator Controllers); no character animationLOD information: no LODsColliders: Yes, box colliders on every prefab (several boxes on 4 props, one trimmed box on 2 more)Scale: 1 unit = 1 meter, real-world sizePivots: bottom center on the ground; wall line for the 3 modular walls (2.000 m wide); back face for wall props; top for the hanging lantern. Front +ZClosed geometry: every prop has a modeled baseRender pipeline: URP only (made with Unity 6000.4.5f1 and URP 17.4.0)This package was made with AI assistance, from the 3D models to the documentation.3D models: every mesh was generated by an AI model (Anthropic Claude) that wrote parametric modelling scripts in Python for Blender (bpy). The scripts were run in Blender to build the geometry and UVs and to export the FBX files. No mesh was sculpted or modelled by hand, and no text-to-3D or image-to-3D generator, downloaded model or third-party model was used.Textures and materials: the 23 tileable materials are procedural Blender shader graphs written in code by the same AI process and baked to PNG maps by script. Their colours were calibrated by measurement (average colour and value distribution) against the textures of the publisher's earlier package, Low Poly Enemy Melee Weapons, whose base-colour images were made with an image generator, as declared on that package. No pixels from those textures were reused, and no generative image model was used for this package.Planning, review and integration: the product brief, the style guide and the per-asset task specifications were written by AI. Every asset was reviewed by independent AI reviewer agents that inspected rendered images and numeric reports, and passed automated technical checks in Blender and in Unity. The Unity integration (import settings, URP materials, prefabs, colliders, fire lights and the demo scene) was done by AI through the Unity Editor. The animated flame shader (EEP/FlameWave) was written by AI. The flame animation data stored in the flame meshes' vertex colours was written by an AI-authored Blender script. The fire lights' flicker AnimationClips and Animator Controllers were generated by an AI-authored Unity Editor script. The README and the store texts were written by AI.Human role: the publisher defined the product and its catalogue of 50 assets in 7 categories, and made the recorded production decisions: procedural tileable textures, low-poly flames as separate objects that can be switched off, the production pace, and the package name. Before publication the publisher asked for every prop to be closed underneath and for the flames to be animated. The AI chose and implemented how the flames are animated. The publisher makes the decision to publish and submits the package.Store page: the images are real-time Unity URP renders of the package's own prefabs, placed in a demonstration environment built from procedural geometry, with titles and captions composited by script. The gallery scenes, layout, captions and this listing text were prepared by AI (Anthropic Claude). No image was made with an AI image generator.




