This is a Modular Architecture Asset Pack designed to help devs rapidly
create quality, stylized environments for games intended for PC and Mobile platforms.Render Pipeline Compatibility:Universal Render Pipeline (URP): Fully supported(built and tested in Unity 6 / URP).Built-in / HDRP: Materials are configured for URP. Built-in or HDRP users will need to upgrade/convert materials using Unity's Render Pipeline ConverterUse GPU Instancing for foliage and prop materials.Uses Custom Shader GraphsFeaturing over 320 assets, including grid-snapping modular architecture prefabs, props, and foliageto create anything from a single hilltop cottage to a sprawling complex village.Package Contents:Materials: 9 MaterialsModels: 309 fbx filesPrefabs: 219 Modular Architecture Prefabs,83 Prop Prefabs,7 Foliage Prefabs,19 Example Structure PrefabsScenes: 1 Demo Overview Scene1 Example VillageShaders: 3 URP Unlit ShadersTextures: 11 Texture ObjectsNo Gameplay Scripts:This package contains only 3D artwork meant for level design and game environments.All prefabs have collision set up to accommodate interaction.Doors, cupboards, barrels, and boxes do not include code to allow developers flexibility with interaction and gameplay mechanics.Target Render Pipeline:Universal Render Pipeline (URP)Polycount Range:Modular Architecture (PFB_Archi)Columns <80 TrisCupboard<80TrisCurtains<150 TrisFloor<60 TrisFence <130 TrisStairwell <1000 TrisWalls <60 TrisDouble Doors <400 TrisWindows <210 TrisRoof <160 TrisStatic Props (PFB_Prop)Generic Props <400 TrisGrass and Trees (PFB_Foliage)Grass: < 20 TrisTrees: < 300 TrisSample Structures (PFB_Struct):Small Structures (With interior): <2000 TrisMedium Structures (With interior): <5000 TrisLarge Structures (With interior): <27,000 TrisTexture Information:Channels: RGBA1024x1024 min, 4096x4096 maxTexel Density: 512px/sqmOptimization:We recommend combining static background assemblies using Unity's Static Batching, Occlusion Culling, or your preferred mesh-baking asset when developing for mobile games.No LODs:Only PFB_Foliage_Tree meshes have LODs to allow them to work with Unity’s Terrain Utility.All other meshes do not include forced LOD levels to allow auto-generation using Unity's built-in auto LOD Generation only as needed.




