2DFX Camera Filters – 220+ Effects (URP & Built-in)
Deceptive Games
$38.49
$54.99
30%OFF
(no ratings)
Jump AssetStore
Camera Filters is a modern post-processing toolkit featuring 200+ camera-based effects for gameplay feedback, atmosphere, and cinematic visuals, built for URP and the Built-in Render Pipeline.This asset is designed for Unity’s Universal Render Pipeline (URP) and Built-in Render Pipeline.Compatible with Unity 2023 and newer.Uses renderer features, camera effects, and shader-based workflows appropriate to each pipeline.Not compatible with the High Definition Render Pipeline (HDRP).Use the included Setup tools to automatically configure any required project settings after import.200+ Camera Effects for UnityAdd powerful visual effects directly at the camera level — no particles, no scene setup.Instantly add:✔ Damage & blood overlays✔ Glitch, distortion & screen warping✔ Shields & energy effects✔ Rain, fog & atmospheric visuals✔ Cinematic & stylised filtersWorks instantly. No setup. No legacy systems. Built for real production use.Camera Filters is a professional post-processing toolkit for developers who want high-quality camera effects with precise, production-ready control.200+ camera-based effects for gameplay feedback, atmospheric depth, and cinematic visuals — built for URP and the Built-in Render Pipeline.Designed for modern Unity workflows, this asset delivers a wide range of camera-based effects — including shields, blood, distortion, rain, fog, pulse, glitch, vision effects, and more — all designed for flexible integration at the camera level.Built from the ground up for URP and the Built-in Render Pipeline, Camera Filters provides a clean, consistent workflow with predictable, production-ready behaviour across a wide range of project types.🎬 Included Demo SceneGet started instantly with a fully configured demo scene showcasing a wide range of camera effects in action.Preview multiple effects in real timeSee practical setup examples across different scenariosUnderstand how to apply, layer, and tweak effects effectivelyQuickly evaluate visual styles before integrating into your projectDesigned to help you integrate the toolkit into your project quickly and correctly.SupportIf you encounter any problems using Camera Filters, please contact us before leaving a review so we can help resolve the issue.📧 assets@deceptive-games.co.ukWe actively support this asset and aim to resolve issues as quickly as possible.DocumentationCamera Filters includes extensive online documentation designed to help you get up and running quickly.The documentation covers installation, setup, effect usage, recommended workflows, optimisation tips, and troubleshooting guidance. It is actively maintained and continuously expanded alongside new updates.📖 Documentation website:https://2dfxcamerafilters.com/Why Camera Filters?Camera Filters is different by design:Modern rendering workflowsClean, predictable controlsFlexible integration across project typesDesigned for real production environmentsUnlike many effect packs, Camera Filters focuses on consistency, usability, and control — ensuring effects behave reliably across scenes, lighting conditions, and gameplay states.Whether you are creating cinematic sequences, gameplay feedback, horror effects, or stylised visuals, this toolkit gives you full artistic control at the camera level.Key FeaturesExtensive Effect Library200+ camera-based effectsWide range of visual styles and categoriesSuitable for gameplay, UI, and cinematic useCamera EffectsShield and force-field effectsBlood and damage overlaysRain, fog, and atmospheric distortionPulse, shock, and energy effectsScreen warping, glitch, and refractionStylised, retro, and cinematic filtersPipeline IntegrationBuilt for URP and Built-in Render PipelineWorks with renderer features and camera workflowsCompatible with volume systems where availableDesigned to integrate without breaking existing setupsControl & FlexibilityFine-grained parameter controlDistance-based maskingIntensity, fade, and blend modesSpeed, scale, and pattern controlsDepth-aware effects where supportedAnimation-friendly parameters for runtime controlProduction-Ready DesignClean shader structureConsistent parameter naming across effectsPredictable behaviour across scenesPerformance-conscious executionEffects only render when activeToolkit-First DesignCamera Filters is designed as a modular toolkit, not a single monolithic shader.You can:Blend multiple effects togetherSwitch profiles for gameplay statesLayer effects for cinematic momentsCreate reusable setups for different scenariosExtend or customise effects for your own pipelineIdeal for:Gameplay-driven feedback systemsCinematic presentationEnvironmental storytellingDamage, abilities, and status effectsCompared to Legacy Camera Effect PacksCamera Filters is built for modern Unity pipelines, not adapted from older workflows.Designed for URP and Built-in pipelinesModern shader and rendering approachesClean, consistent parameter systemsNo reliance on outdated image effect stacksDesigned for extensibility, not closed systemsThis results in more reliable behaviour, better integration with modern Unity projects, and cleaner long-term maintenance.Use CasesHorror and suspense gamesSci-fi shields and energy effectsCinematic camera presentationEnvironmental atmosphere and weatherGameplay feedback and damage statesStylised and retro visual effectsWhat’s Included:200+ effectsA large and growing library of camera filtersShader-based effects and control systemsFull pipeline integrationProduction-ready effect controlsExample setups via demo sceneWho This Asset Is ForIndie developers using URP or Built-inTeams needing high-quality camera effectsDevelopers who want modern, flexible workflowsProjects requiring cinematic or gameplay-driven visualsBuilt for URP & Built-inThis asset is designed for URP and the Built-in Render Pipeline to ensure correct behaviour, flexibility, and broad compatibility across Unity projects.Future-ReadyCamera Filters is structured for future expansion, refinement, and additional effect packs.Built for Unity URP and Built-in Render Pipeline.Uses renderer features, camera effects, and volume systems where applicable.Designed for flexible integration across different rendering workflows.Compatible with URP and Built-in Render Pipeline.Effect TypeCamera-based fullscreen post-processing effects.Screen-space effects applied at the camera level.No mesh-based VFX.No particle systems.No scene or environment rendering features.Workflow & UsageCamera and volume-driven activation, blending, and weighting (where available).Supports stacking and layering of effects.Profile-based workflows for gameplay and cinematic states.Effects can be enabled, disabled, or blended per setup.Designed for camera-centric visual control.Implementation DetailsImplemented using shader-based camera effects and renderer features.Modern Unity-compatible shader code.Clean, modular shader and C# structure.Consistent and predictable parameter naming.No legacy image effects.No deprecated Unity APIs.Control & CustomisationFine-grained control over effect intensity, blending, and fade.Supports distance-based and depth-aware masking where applicable.Speed, scale, pattern, and timing controls depending on effect.Designed for easy extension or customisation in URP and Built-in projects.Performance ConsiderationsEffects are evaluated only when active.No always-on global processing.Designed for real-time performance in production projects.Suitable for gameplay, cinematics, and interactive camera effects.Designed for ProductionPredictable behaviour across scenes and cameras.Stable and flexible workflows.Clean separation of effects for debugging and iteration.Intended for use in real projects, not demo-only scenes.Use Case FocusGameplay feedback and damage effects.Cinematic camera presentation.Environmental atmosphere at the camera level.Horror, sci-fi, and stylised visual effects.Abilities, status effects, and screen-space feedback.What This Asset Does NOT IncludeTerrain systems.Lighting or shadow systems.Volumetric fog or clouds.Sky or weather systems.Particle effects.Environment rendering features.Compatibility SummaryURP and Built-in Render Pipeline.Designed for modern Unity projects across supported pipelines.Third-Party Credits"Changing Room" by local.yany.Source: Sketchfab (search: Changing Room local.yany).License: Creative Commons Attribution 4.0.Used for demo purposes only.All shaders, C# scripts, rendering logic, and technical implementation were designed, written, and tested manually by the author.No AI-generated code, shaders, textures, models, or runtime assets are included in this package.




