The Standard paid upgrade to the free Smooth LookAt Component. Automatically tracks
vehicle/drone-style tilting with UpAxis — no setup required. Adds Humanoid IK angle
clamping support.Smooth LookAt Component Standard is the paid upgrade to the free Smooth LookAtComponent. Just attach it, and it automatically tracks vehicle/drone-style tilting —no setup required.- LogicDevLookAtSmooth – Rotates the entire character body smoothly toward a target,with UpAxis automatically following the object's own tilt (e.g. a vehicle banking ona slope, a drone banking mid-flight)- LogicDevLookAtSmoothIK – Rotates only the head/neck bone using Unity's Animator IK;angle clamping (Min/Max angle) now works correctly even on Humanoid charactersBoth components work together or independently. All parameters are exposed in theInspector — no coding required.Supported versions: Unity 2022.3 LTS / Unity 6.3 LTSJapanese documentation (README_ja) is included in the package.Before importing, please remove the previous version (Move_LookAtSmooth_001) fromyour project — importing both at the same time will cause compile errors due toduplicate class definitions.An upgraded version (with planned features like predictive tracking) is also indevelopment. Stay tuned!If you find this asset useful, please consider leaving a review — it really helps!Full usage guide and parameter reference:English: https://github.com/logicdevsupport/asset-docs/blob/main/Unity/Move_LookAtSmooth_002/README_en.mdJapanese: https://github.com/logicdevsupport/asset-docs/blob/main/Unity/Move_LookAtSmooth_002/README_ja.md---「スムーズ注視コンポーネント スタンダード版」は、無料版「スムーズ注視コンポーネント」の有料アップグレード版です。取り付けるだけで、乗り物・ドローンの傾きに自動追従します(設定不要)。- LogicDevLookAtSmooth — キャラクター全身をY軸方向へ滑らかに回転させ、対象を追従します。UpAxisがオブジェクト自身の傾き(坂道を走る車、飛行中に傾くドローン等)に自動追従します- LogicDevLookAtSmoothIK — Unity標準のAnimator IKを使用し、頭部/首のボーンのみを回転させます。Humanoidキャラクターでも角度制限(クランプ)が正しく機能するようになりました両コンポーネントは併用も単独使用も可能です。全てのパラメータはInspector上に公開されており、コーディング不要ですぐに調整できます。対応バージョン: Unity 2022.3 LTS / Unity 6.3 LTS日本語ドキュメント(README_ja)も同梱しています。※ 導入前に旧バージョン(Move_LookAtSmooth_001)をプロジェクトから削除してください(同じクラス名を使用しているため、両方を同時に導入するとコンパイルエラーになります)。上位版(予測追従などの機能追加を予定)も開発中です。お楽しみに!もしこのアセットが役に立ちましたら、ぜひレビューを書いて応援していただけると開発の励みになります!詳細な使い方・パラメータ一覧はこちら:英語版: https://github.com/logicdevsupport/asset-docs/blob/main/Unity/Move_LookAtSmooth_002/README_en.md日本語版: https://github.com/logicdevsupport/asset-docs/blob/main/Unity/Move_LookAtSmooth_002/README_ja.md- Automatically tracks vehicle/drone-style tilting via UpAxis — no configuration needed- Full-body Y-axis rotation with configurable speed and angle clamp- IK-based head tracking using OnAnimatorIK (Humanoid Animator required for IK component)- Angle clamping (Min/Max angle) works correctly even on Humanoid characters- Smooth interpolation via Quaternion.Slerp- Inspector-configurable: target, rotation speed, angle limits, IK weight, UpAxis reference direction- Compatible with Unity 2022.3 LTS and above- Supports Built-in, URP, HDRP, and Custom render pipelines- No third-party dependenciesClaude (Anthropic) was used to assist in the development of this asset. Specifically,AI was used for the following purposes:- C# script generation and code review- Debugging and verification testing (including in-editor Play Mode testing across multiple scenarios)- Documentation writing (README in English and Japanese)- Store description text creationAll code was reviewed and verified by the developer (a game programmer with 20 yearsof experience) before release. The core algorithm design and technical decisions weremade by the developer.




