Animated casual mobile game UI: 15 ready-made, clickable screens, 679 glossy sprites in 6 themes, 28 illustrated items and 14 lightweight scripts. Built-in, URP, HDRP.Built-in, URP and HDRP: sprites, stock Unity UI and TextMeshPro only - no custom shaders, so it renders the same in every pipeline.Requires com.unity.ugui (Unity UI, built in). Import TMP Essentials when Unity asks.Works with the old Input Manager and the new Input System.A complete, animated interface for casual and match-3 mobile games - press Play in the demo and click through a whole game flow.Glossy candy-style buttons, framed popups, cut gems and illustrated rewards, drawn at native 1080 x 1920 phone resolution and nine-sliced so every panel, button, bar and row stretches cleanly. 15 screens and popups come ready-made, wired together and animated with a small set of dependency-free scripts, so you can start from a working menu instead of an empty canvas.WHAT'S INSIDE- 15 ready-made screens and popups (prefabs): loading, main menu, level map, game HUD, shop with tabs, leaderboard, lucky spin, level start, level complete, out of moves, pause, settings, daily rewards, missions, out of lives- A clickable demo scene: menu -> level map -> level start -> game -> win or lose, plus every other screen, all linked- 679 sprites in 6 themes: Ocean, Candy, Lime, Sunset, Grape and a WHITE set you can tint to any colour- 28 illustrated items: chests, gifts, mystery box, potions, coin stack, coin bag, gold bars, gem pile, piggy bank, bomb, hammer, rocket, magnet, lightning, stopwatch, key, crown, trophy, shield, ticket, dice, video-ad TV, candy, lollipop, treasure map- Every control a game needs: buttons in four states, round and icon buttons, checkboxes, radio buttons, switches, sliders, progress bars, radial rings, tabs, input fields, dropdowns, scroll views, tooltips, badges, tags and counters- Game pieces: level-map nodes and path, stars, hearts, match-3 gems, coins, medals, reward cells, shop cards, corner ribbons, leaderboard rows, spin wheel, avatar frames, confetti and sun rays- 82 white icons you tint with Image.color- 5 portrait backdrops, 6 seamless tiles, a confetti overlay and a vignette- 327 prefabs in total, 9 sprite atlases (one per theme), TextMeshPro fonts with an outlined title styleANIMATED WITH 14 SMALL SCRIPTS (no DOTween, no other packages)- Screen manager with slide / fade / pop transitions and a back stack- Popups that pop in over a fading backdrop- Squash-and-bounce feedback on every button- Tabs, a spinning prize wheel, stars that pop in one by one, numbers that count up, bars that fill- Idle motion: pulsing buttons, rotating sun rays, floating rewards- Navigation without code: a button component that shows a screen, goes back, or opens and closes popupsREADY TO USE- Built-in, URP and HDRP: stock Unity UI and TextMeshPro, no custom shaders- Works with the old Input Manager and the new Input System- Documentation: README (txt and rtf) with a quick start and a script referenceEverything shown in the screenshots is included in this package.Sprite count: 679 PNG spritesSprite sizes: UI elements 8 to 1024 px; items 288 x 288; icons 96 x 96; backdrops 1080 x 1920; tiles 512 x 512Resolution: authored for a 1080 x 1920 portrait phone at native resolution (Canvas Scaler reference 1080 x 1920)Nine-slice: borders pre-set on every stretchable spriteThemes: 6 (Ocean, Candy, Lime, Sunset, Grape, White tintable)Items: 28 illustrated itemsIcons: 82 white tintable iconsPrefabs: 327, including 15 ready-made screens and popupsSprite atlases: 9Animated: YesAnimation type: script-driven UI tweens (popups, transitions, button feedback, star reveal, count-up, fills, spin wheel, idle motion); no Animator controllersVector or pixel: raster PNG, rendered from vector shapes, anti-aliased, no upscalingScripts: 14 runtime C# scripts (namespace HS.CasualUI), no dependenciesFonts: Fredoka and Nunito as TextMeshPro font assets (SIL Open Font Licence 1.1, included)Render pipelines: Built-in, URP, HDRPDemo scene: 1, a clickable game flow of all 15 screensAI was used as a coding assistant. Every sprite in this package is drawn procedurally by Python scripts (shapes, gradients and anti-aliasing computed in code), and the Unity prefabs, demo scene and runtime scripts are generated or written in C#; those scripts were written with the help of an AI assistant. The designs, colour palettes, layouts and quality checks were directed and reviewed by the publisher, and every screen was reviewed visually before release. No AI image generation models were used.




