P-51D Mustang WW2 Fighter Airplane - Low Poly 3D Model
RetroStyle Games
$65.99
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7 paint schemes ship with this mesh, swapped by texture instead of by model.Bring a North American P-51D Mustang fighter into your WW2 game, flight simulation, cinematic, or educational scene. This Unity-ready aircraft includes seven historical paint schemes, each supplied as a configured material and prefab.KEY FEATURESSeven skin variations, ready to place in a sceneRigged aircraft with bones for the canopy, propeller, landing gear, and wheelsTransparent canopy glass on a separate material slotUV-mapped model built for real-time useMaterials compatible with the Built-in, Universal, and High Definition Render Pipelines (BRP, URP, HDRP) through custom RSG Shader GraphsTECHNICAL DETAILS11,240 vertices; 14,565 trianglesOne skinned mesh with two material slots and a Generic rig with 12 bonesEight materials: seven aircraft skins and one shared transparent glass materialFifteen 2048 × 2048 textures: Base Color and Specular Smoothness for each skin, plus one shared Normal mapSpecular Smoothness maps store specular color in RGB and smoothness in alphaUV mapped; no LODs or animation clips includedINCLUDED IN THE UNITY PACKAGEOne rigged FBX aircraft model: SK_RSG_Plane_P51D_Mustang.fbxSeven configured skin prefabs: P_RSG_Plane_P51D_Mustang_Skin01 through Skin07Eight materials and fifteen texturesOne demo scene for each supported render pipeline: WW2_Demo_BRP, WW2_Demo_URP, and WW2_Demo_HDRPThe shared WW2 Assets demo scenes automatically display the RetroStyle Games WW2 aircraft and pilot prefabs installed in your project. Open the scene for your render pipeline, then drag your preferred P-51D prefab into your own scene. The demo folder is optional and can be removed without affecting the model, materials, or prefabs.WHERE IT FITSSuitable for combat flight simulators, dogfight and air combat games, WW2 strategy and shooter projects, cinematics, museum displays, VR, and teaching scenes. The P-51D is part of RetroStyle Games' 19-aircraft WW2 series, spanning American, British, German, Soviet, and Japanese types.RetroStyle Games has been making game art since 2010, including full 3D game art outsourcing for studios. Questions and requests are welcome in our Discord asset community.If you liked this package, please leave a review! It helps us create more high-quality content for you.Follow RetroStyle Games for new packs, updates, and promotions:WEBSITE | INSTAGRAM | TWITTER | YOUTUBE | BEHANCEBuilt by RetroStyle Games.Number of textures: 15 (Base Color (BC x7), Specular Smoothness (SS x7), Normal (N x1))Texture dimensions: 2K (2048x2048); sRGB: BC, SS; linear: NPolygon count: 11,240 verts / 14,565 tris (Unity counts, LOD0)Minimum polygon count: N/A (single model)Maximum polygon count: N/A (single model)Number of meshes/prefabs: 1 mesh(es) (SK_RSG_Plane_P51D_Mustang: 1 renderer(s), 2 material slot(s)/sub-mesh(es)) / 7 prefab(s) (P_RSG_Plane_P51D_Mustang_Skin01, P_RSG_Plane_P51D_Mustang_Skin02, P_RSG_Plane_P51D_Mustang_Skin03, P_RSG_Plane_P51D_Mustang_Skin04, P_RSG_Plane_P51D_Mustang_Skin05, P_RSG_Plane_P51D_Mustang_Skin06, P_RSG_Plane_P51D_Mustang_Skin07)Rigging: Yes (Generic rig, 12 bones: cabin (canopy), propeller, landing gear (chassis_*) and wheel bones)Animation count: 0Animation types (Root Motion / In-place): N/AUV mapping: Yes (single UV channel, mirrored/stacked shells share texture space)LOD information: No LODsTypes of materials and texture maps (PBR / metal / specular workflow): Specular workflow - RSG_Lit_Specular Shader Graph (Base Color, Specular Smoothness: specular RGB + smoothness A, shared Normal)Materials: 8, shared across Built-in, URP and HDRP - no material swapping (custom cross-pipeline Shader Graphs)Render pipelines: Built-in, URP, HDRP (custom cross-pipeline Shader Graphs included; the Shader Graph package is required on all three - URP and HDRP pull it in automatically, on Built-in install it from the Package Manager)Colliders: No - add colliders to the prefab for gameplay useDimensions: X 11.60 m x Y 4.42 m (height) x Z 10.46 m (1 unit = 1 m, prefab scale 1)Scenes: 3 demo scenes (WW2_Demo_BRP / URP / HDRP) that automatically line up every installed WW2 Assets airplane and pilot - open the one matching your pipelineScripts: 1 C# demo-scene script in namespace RetroStyleGames.WW2Assets (WW2DemoPopulator, editor-only spawning, no input, no dependencies)Dependencies: Shader Graph - package com.unity.shadergraph 17.0.4 (built into Unity 6), required because every material uses the included RSG Shader Graph shaders. URP and HDRP install it together with the pipeline package; on the Built-in Render Pipeline add it from Window > Package Manager > Unity Registry > Shader Graph. No other package dependencies.Unity version: exported from and tested in 6000.0.77f1; Minimum Unity version Unity 6.xDocumentation: P51D_Mustang_Documentation.md included in the package root folderUnity Asset Store:




