Japanese Pilot - Rigged Low Poly WW2 Character 3D Model
RetroStyle Games
$54.99
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Eight airmen share one rig, so a whole crew populates a scene without retargeting anything.Add an Imperial Japanese Army Air Service pilot to your WW2 scene. This Unity-ready character is rigged for posing and animation and can serve as cockpit crew, ground personnel, or a featured character in games, cinematics, and simulations.KEY FEATURESDetailed WW2-era Japanese pilot model, UV mapped and built for real-time useGeneric rig with 71 bones, ready for custom posing and animationOne configured prefab for quick scene placementMaterials compatible with the Built-in, Universal, and High Definition Render Pipelines (BRP, URP, HDRP) through custom RSG Shader GraphsTECHNICAL DETAILS6,932 vertices; 9,630 trianglesOne rigged mesh; one RSG_Lit material using a metallic workflowThree 2048 × 2048 textures: Base Color, Normal, and MASMAS packs Metallic in red, Ambient Occlusion in green, and Smoothness in alphaGeneric rig; no animation clips or LODs includedHumanoid animation retargeting is not supported out of the boxINCLUDED IN THE UNITY PACKAGEOne rigged FBX character model: SK_RSG_Japanese_Pilot.fbxOne ready-to-use prefab: P_RSG_Japanese_PilotOne material and three texturesOne demo scene for each supported render pipeline: WW2_Demo_BRP, WW2_Demo_URP, and WW2_Demo_HDRPThe shared WW2 Assets demo scenes automatically display the RetroStyle Games WW2 aircraft and pilot prefabs installed in your project. Open the scene for your render pipeline, then drag the Japanese Pilot prefab into your own scene. The demo folder is optional and can be removed without affecting the character, material, or prefab.WHERE IT FITSSuitable for WW2 and military shooters, combat flight simulators, dogfight games, squad and survival projects, cinematics, museum displays, VR, and teaching scenes. This character is one of eight in the RetroStyle Games WW2 Pilots line, alongside USAAF, USAAF Bomber, AVG, RAF, USSR, ROCAF China, and IAF pilots.RetroStyle Games has been making game art since 2010, including full 3D game art outsourcing for studios. Questions and requests are welcome in our Discord asset community.If you liked this package, please leave a review! It helps us create more high-quality content for you.Follow RetroStyle Games for new packs, updates, and promotions:WEBSITE | INSTAGRAM | TWITTER | YOUTUBE | BEHANCEBuilt by RetroStyle Games.Number of textures: 3 (Base Color (BC x1), Metallic AO Smoothness (MAS x1), Normal (N x1))Texture dimensions: 2K (2048x2048); sRGB: BC; linear: MAS, NPolygon count: 6,932 verts / 9,630 tris (Unity counts, LOD0)Minimum polygon count: N/A (single model)Maximum polygon count: N/A (single model)Number of meshes/prefabs: 1 mesh(es) (SK_RSG_Japanese_Pilot: 1 renderer(s), 1 material slot(s)/sub-mesh(es)) / 1 prefab(s) (P_RSG_Japanese_Pilot)Rigging: Yes (Generic rig, 71 bones)Animation count: 0Animation types (Root Motion / In-place): N/AUV mapping: Yes (single UV channel, mirrored/stacked shells share texture space)LOD information: No LODsTypes of materials and texture maps (PBR / metal / specular workflow): Metallic workflow - RSG_Lit Shader Graph (Base Color, MAS: metallic R, AO G, smoothness A, Normal)Materials: 1, shared across Built-in, URP and HDRP - no material swapping (custom cross-pipeline Shader Graphs)Render pipelines: Built-in, URP, HDRP (custom cross-pipeline Shader Graphs included; the Shader Graph package is required on all three - URP and HDRP pull it in automatically, on Built-in install it from the Package Manager)Colliders: No - add colliders to the prefab for gameplay useDimensions: X 1.32 m x Y 1.92 m (height) x Z 0.48 m (1 unit = 1 m, prefab scale 1)Scenes: 3 demo scenes (WW2_Demo_BRP / URP / HDRP) that automatically line up every installed WW2 Assets airplane and pilot - open the one matching your pipelineScripts: 1 C# demo-scene script in namespace RetroStyleGames.WW2Assets (WW2DemoPopulator, editor-only spawning, no input, no dependencies)Dependencies: Shader Graph - package com.unity.shadergraph 17.0.4 (built into Unity 6), required because every material uses the included RSG Shader Graph shaders. URP and HDRP install it together with the pipeline package; on the Built-in Render Pipeline add it from Window > Package Manager > Unity Registry > Shader Graph. No other package dependencies.Unity version: exported from and tested in 6000.0.77f1; Minimum Unity version Unity 6.xDocumentation: Japanese_Pilot_Documentation.md included in the package root folderUnity Asset Store:




