Revolutionize your level design with a professional, non-destructive array tool. Create complex linear, radial, and grid layouts in real-time with integrated physics collision avoidance.Still placing modular environment pieces one by one? Stop wasting your time.MLLM Pro Array Builder brings the powerful parametric workflow of 3Ds Max and Blender modifiers directly into the Unity Editor. Designed for professional level designers and indie developers who value efficiency and precision.Key Features:Non-Destructive Workflow: Change counts, radii, or offsets at any time. The system remembers your settings and updates instances instantly.Powerful Modes: Linear, Radial (with true Closed Circle logic), and Grid distributions.Physics-Based Collision Avoidance: Integrated overlap checks ensure your objects never spawn inside walls or each other.Modern UI Toolkit Engine: A sleek, dark-themed inspector that feels like a native part of Unity. No clunky legacy IMGUI.Scene Handles: Adjust radius and distances directly in the Scene View using visual gizmos.Features:Real-time generation via Custom Editor (UI Toolkit / USS)Linear, Radial, and Grid array generation modesPhysics collision checks (Physics.OverlapBox / OverlapSphere)Fully non-destructive workflow with strict Undo/Redo integrationScene View interactive HandlesSupported OS: Windows, macOS, Linux (Editor script)Supported Pipelines: Built-in, URP, HDRPUnity Version: Unity 6This package was developed using a hybrid approach. The core architectural concepts, logic flow, UX design, and physics parameters were manually engineered by MLLM Studio. An AI assistant (LLM) was utilized strictly as a coding copilot to generate boilerplate C# code, format UI Toolkit (UXML/USS) implementations, and optimize the mathematical algorithms for radial distribution and physics checks. No AI-generated art, models, or textures are included in this package.




