Game-ready low-poly house mouse with seven clips: Idle, Walk, gallop Run, Sniff, Rest, Rear and Groom. One all-quad mesh, 1,480 tris, 22 bones and a painted 1024 texture.A house mouse built as one closed, game-ready mesh: a teardrop from round haunches to a pointed pink nose with no visible neck, big round dish ears with pink insides, glossy black eyes, whiskers, pink feet and a long tapering tail. It is a single all-quad surface, with the legs, ears and tail growing out of the body and an edge loop at every joint, and it is painted into a 1024x1024 base colour map over a clean UV layout: grey-brown fur darker along the back and pale underneath. It reads as a mouse at a glance and holds up close, for kitchens, barns, pet scenes, dungeons and anywhere that needs something small and alive on the floor.Seven clips: a breathing Idle, a diagonal-pair Walk, a gallop Run, a looping Sniff with the nose working and the head looking around, a looping Rest lying down, a one-shot Rear that sits up on the haunches to look around, and a looping Groom that scrubs the face with the forepaws. The jaw is on its own bone throughout.It runs on the same skeleton and the same first three clips as the rest of the land-animal series, up to and including the elephant, so one Animator controller drives a mouse and the animal it is hiding from.8 cm tall to the ear tips, 19 cm from nose to tail tip.Key Features:- One closed, all-quad mesh with an edge loop at every joint: no intersecting parts, and 5-edge poles only where limbs, ears and tail join- Clean UVs and a 1024x1024 painted base colour texture- Seven clips, including Sniff, Rear and Groom made for a rodent- 22 bones: spine, neck, jaw, four three-bone legs, three-bone tail- True mouse scale- Shares its rig and its first three clips with the other eleven animals in the seriesPolygons: 740 quads (1,480 triangles)Vertices: 2,932 (as imported by Unity)Bones: 22Meshes: 1Materials: 1Textures: 1 (1024x1024 PNG base colour)Animation clips: 7 (Idle, Walk, Run, Sniff, Rest, Groom (looping); Rear (one-shot); 30 fps)Render pipelines: Built-in, URP, HDRPRig type: GenericBounding size (W x H x D): 0.06 x 0.08 x 0.19 mUV channels: 1 (unwrapped, no overlaps)LODs: NoneThis package is produced by a procedural pipeline written specifically for it. Hand-written Python builds the mesh from analytic primitives (tubes, boxes, wedges, plates), declares every bone in the skeleton by name, and authors every animation clip as explicit keyframes. There is no randomness anywhere in the build: the same source produces the same geometry, rig and clips on every run.AI was used as a coding assistant. No AI or ML model produces or post-processes any shipped asset.




