Tilesy | Tile Match Puzzle — Complete Game Template + Editor
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Complete mobile Triple Tile match game template for Unity 6 (URP 2D): 100 levels, visual level editor, power-ups, coin shop, themes & backgrounds, haptics and mid-level save system.Built with Unity 6 (6000.3) using the Universal Render Pipeline with the 2D Renderer. A pre-configured URP Asset, 2D Renderer, and Global Settings are included — the project renders correctly immediately after import, no pipeline setup required.Tilesy — Match-3 Tile is a complete, mobile-ready "tap-to-collect" tile-matching game template for Unity 6, built on Universal Render Pipeline (URP) 2D. In the style of popular Triple Tile / Tile Match games, players tap tiles from a multi-layered board into a slot bar, and three identical tiles clear automatically. It ships as a full, playable game — not just a demo — so you can publish it as-is or use it as a production-ready foundation for your own puzzle title.The package includes 100 ready-made levels, a visual Level Editor with procedural shape generation (Diamond / Rectangle / Circle), time-based star ratings, infinite level progression, three coin-gated power-ups (Undo, Shuffle, Magic Wand), a coin economy, and a mid-level save/restore system so players resume exactly where they left off. A built-in cosmetic shop lets players unlock and equip 16 icon themes, 8 tile styles, and 16 landmark backgrounds, all with purchase and persistence.Is the provided content customizable?Yes — extensively, and most of it without writing any code. Levels are ScriptableObject assets you can create, paint, and edit visually in the included Level Editor (grid size, tile count, layers, star thresholds, and shapes). Themes, tile skins, and backgrounds are data-driven, so you can swap in your own sprites and add new sets via the inspector. Coin costs, power-up unlock levels, slot-bar capacity, audio, fonts, and haptics are all exposed through serialized fields and ScriptableObjects. For deeper changes, the C# source is fully included — cleanly namespaced (Match3Tile.Core / Gameplay / UI / Editor), commented with XML documentation, and organized around a clear event-driven manager architecture.Is the content suitable for a particular gender?No — the art style, themes, and gameplay are intentionally neutral and family-friendly, designed for a broad casual audience of all ages and genders. The included themes (Fruits, Garden, Space, Music, Sports, Ocean, Camping, and more) and travel-landmark backgrounds have universal appeal and contain no gender-specific, violent, or mature content.Key FeaturesComplete, playable Triple Tile / Tile Match game template — publish-ready, not a demo100 included levels as ScriptableObject assets, plus a visual Level Editor (paint/erase, multi-layer, auto-validation)Procedural shape generation — Diamond, Rectangle, CircleMulti-layer board with overlap/blocking logic (higher tiles block tiles beneath)Slot-bar matching — adjacent-type grouping, triple clears, bar-full fail detection (configurable 5–9 slots)Time-based star ratings (1–3 stars) and infinite level cycling3 power-ups — Undo, Shuffle, Magic Wand (level-gated unlocks + coin costs)Coin economy with persistent balanceCosmetic shop — 16 icon themes, 8 tile styles, 16 landmark backgrounds (purchase + persistence)Mid-level save/restore — auto-saves after every tap/match; resume mid-gameSettings panel — SFX/music volume and haptics toggleSelf-contained cross-platform haptics (Android + iOS) — no third-party haptics plugin requiredSmooth DOTween-powered animations and tweensPersistence via PlayerPrefs (coins, progress, selected cosmetics)Technical SpecsUnity 6000.3.8f1 or newerUniversal Render Pipeline (URP) 2DPortrait mobile orientation — iOS & AndroidLandscape orientation — Web & WindowsFull C# source code included, namespaced and XML-documentedOne free external import required: DOTween (free) by Demigiant (not redistributed — you import it free from the Asset Store)Single scene (MainGameplay.unity); all managers are DontDestroyOnLoad singletons — no separate boot scene to wire upIncludes 2 OFL fonts (Baloo 2, Lilita One) and CC0 interface sound effects; full attribution in the bundled Third-Party Noticeshis package includes content created with generative AI, disclosed below for full transparency.Generative AI was used to create these assets:Themed tile icon sprites (icon sets such as Fruits, Space, Garden, Music, Sports, Ocean, etc.) — created as 2D images with a generative image tool, then imported, sliced, and integrated into the project.Landmark background images (Eiffel Tower, Taj Mahal, Machu Picchu, Santorini, etc.) — created with a generative image tool.Background music (BackgroundMusic.mp3) — created with a generative music tool.AI coding assistance: An AI coding assistant was used to help write, refactor, and document the C# source code and the included user guide. All code was reviewed, tested, and integrated by the author.Content NOT generated by AI:The colored tile base graphics were created by the author.Sound effects: Kenney "Interface Sounds" (CC0 / public domain).Fonts: Baloo 2 and Lilita One from Google Fonts (SIL Open Font License 1.1).DOTween (free) by Demigiant — imported separately by the user.All AI-generated assets in this package were produced using tools whose terms permit commercial use and redistribution, and the author holds the rights necessary to distribute them as part of this asset.




