A free 10-prop taster of CozyShops Vol.2 — warm, stylized low-poly bakery pieces sharing a single 512×512 atlas.A free taste of the CozyShops bakery.Ten hand-modeled, stylized low-poly props from CozyShops Vol.2 — a small baker's corner you can drop straight into Unity. Soft rounded forms, a warm crust-and-caramel palette, and one shared 512×512 atlas and material so everything batches cleanly.What you getCroissant · Baguette · Pink Donut · Cupcake · Chocolate Chip Cookie · Bundt Cake · Baking Tray · Rolling Pin · Mixing Bowl · Wooden CratePlus a small demo scene: a tray of fresh pastries, a prep station on an upturned crate and a crate of baguettes.Drop-in ready- Standalone prefabs with box colliders, correct pivots and real-world scale (1 unit = 1 meter)- One 512×512 atlas and a single material, URP-ready — no per-prop textures- Low-poly: every prop is under 800 triangles- No scripts, no setupWant the whole bakery?This is a sampler. The full pack is CozyShops Vol.2 — Stylized Bakery: 65 props, 4 stocked composite prefabs (bakery case, pastry rack, baker's bench, cake display), 3 room pieces and a furnished demo scene with two cameras. 27 more baked goods, a deck oven, display cases, proofing rack, work table, mixer, scale and hand tools — a complete bakery, on the same atlas, so these free props sit seamlessly alongside it.About the seriesCozyShops is a series. Vol.2 ships with its own atlas whose first eight color rows are Vol.1's palette carried over exactly — so the bakery sits next to CozyShops Vol.1 (Coffee Shop) without a color mismatch, while each volume works entirely on its own.Support: serhatsari@live.com If you find these useful, the full pack is one click away — and a rating genuinely helps.- Universal Render Pipeline (URP), Unity 6000.0 LTS and up- 10 prop prefabs + a demo scene- One 512×512 color atlas and 1 material (shared with the full pack)- Triangles: 100 – 768 per prop- Box collider on every prefab root, 1 unit = 1 meter- No scripts, no rigging or animationReference images for prop design were generated with an AI image tool. A few props started from parametric Python scripts in Blender, but all geometry was refined by hand — no script output was shipped as-is. All modeling, UV work, texturing, materials and scene setup were done manually. The texture atlas is hand-authored.




