11 vehicle designs, 33 appearances and Desktop, Mobile and Mobile Lite profiles, with LODs, working doors, original engine audio and driving demos.Unity 6000.3.22f1 / URP 17.3.0 / Linear. Main import: URP. The Built-in edition is included in AlternativeRenderPipelines as a separate unitypackage. Use one edition per project (shared GUIDs). Assign the supplied URP asset as documented; import leaves global settings unchanged. HDRP is not included. No other Asset Store packages are required.Bosphor Fleet brings 11 road, race and utility vehicle designs to your Unity project, with 33 A/B/C material appearances across Desktop, Mobile and Mobile Lite profiles.Includes 99 driving prefabs (33 per profile), 18 additional static visual prefabs, 33 FBX models, PBR materials and 25 original vehicle audio clips. Wheels and operating doors retain their functional hierarchy. Formula has no conventional doors.Three driving demo scenes provide vehicle selection, keyboard and touch controls, four exterior camera modes, door controls and engine, gear and door audio. Desktop and Mobile showrooms each display 33 vehicles; Mobile Lite displays three examples with all 33 Lite appearances selectable.The main content uses URP 17.3.0. An alternative Built-in edition is included as a separate .unitypackage. Use one rendering edition per project; both editions share asset paths and GUIDs. Tested with Unity 6000.3.22f1 and Linear color space. HDRP is not included.Mobile Lite supplements the original profiles with reduced geometry and texture import sizes. It is not a guarantee of performance on every phone. Physical-phone FPS, thermal and battery testing has not been performed.Promotional videos show the earlier Desktop/Mobile profiles using actual Unity Built-in captures. The cinematic road set in the video is not included; the supplied demos include their own driving ground and circuit. No cockpit camera, character entry/exit animation, damage or multiplayer system is supplied.Asset uses rendered lettering from Noto Sans under SIL Open Font License 1.1; see Third-Party Notices.txt and the accompanying font-license notices in the package. Font software is not included. No third-party recorded engine samples or runtime AI service are required.Support: huseyinacikbas19@gmail.com11 designs; 33 A/B/C appearances; 3 asset profiles; 99 driving and 18 static visual prefabs; 33 FBX; 3 demos/catalogs.Desktop: 4 LOD levels, LOD0 77,898–338,456 triangles.Mobile: 3 LOD levels, LOD0 41,988–231,360 triangles.Mobile Lite: 3 LOD levels, LOD0 34,679–71,935 triangles; exact table in MobileLite/README.md.Source PNG maps: 512–4096 pixels depending on profile/map; base color, normal, metallic/AO/smoothness and emission where used.Lite importer limits: generally 512 px base/normal and 256 px other maps; ten named quality exceptions retain 1024/2048. Source PNG files are not resized.Audio: 21 eight-second engine loops in seven families plus four gear/door effects; 48 kHz, mono, 16-bit PCM WAV. Authored procedural effects, not recordings of named vehicles. The audio gearbox is a demonstration, not a complete drivetrain simulation.Current delivery: both rendering editions passed fresh archive import and all 99 driving prefab physics/door/audio checks. URP Lite Mac and Android ARM64 emulator demos each passed 11-design functional tests. Historical Windows cross-build and iOS project export evidence predates Lite; no Windows/iOS runtime or physical-phone performance certification is claimed.1,404 texture-map PNG files per rendering edition, including profile and appearance variants. UV mapped models. Door and wheel motion is scripted at runtime; no Animator animation clips are supplied.OpenAI Codex assisted with model-generation scripts, procedural texture and baking workflows, Blender and Unity integration code, and original procedural audio synthesis. OpenAI image generation was used for some vehicle design references. Reference images are not presented as product screenshots. Content was assembled into vehicle parts, repaired, textured, provided with LODs and door bindings, and checked through visual and automated import, physics and audio reviews. No runtime AI service is required.




