AAA Interceptors - Rapid Strike
Matei Ioan Alexandru
$23.09
$32.99
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Five heavily armed sci-fi interceptors for URP and HDRP with human-scale cockpits, moving parts, plasma guns, missiles, effects, LODs, convex colliders and a Timeline showcase.URP content at the root; HDRP content is a nested package (AAAInterceptors/HDRP). Setup steps for both are in the README and the PDF.Watch the 4K showcase video: https://youtu.be/F9kkXnpxJ8QWhat you see is what you get: everything in the video and images is included in the pack, including the skybox.Five heavily armed sci-fi interceptors, ready to fly in your game: IN-017 in desert sand, IN-003 in arctic white, IN-004 in crimson, IN-002 and IN-011 in gunmetal. Every ship has its own cockpit interior at human scale, landing gear, a hinged canopy, engine rotors, plasma guns and six carried missiles, all as separate parts that move and fire from a simple C# component.WHAT'S INCLUDED- 5 interceptor prefabs, 18 m long, 1 unit = 1 metre (+Z forward, +Y up)- Cockpit interior on every ship: seat, lit multi-function displays, HUD combiner, side consoles, stick, throttle, pedals and rear equipment; panel layout and screen colour vary per ship- Every gun and moving part is a separate mesh on its own socket: canopy on its hinge, landing gear, engine rotors, plasma guns (2 to 4 per ship) and 6 carried missiles per ship- ICPShip component: SetThrottle, SetGear, OpenCanopy, Fire, CeaseFire, ReleaseStore, ReleaseAllStores, RearmStores, AimAt; UnityEvents OnFired, OnStoreReleased, OnGearChanged and OnCanopyChanged; one-argument versions for UnityEvents and Timeline signals- Pooled rounds: plasma bolts and missiles are reused from a pool, so a burst creates and destroys no GameObjects- 24 round prefabs (15 missiles and 9 gun rounds)- Effects that work in URP and HDRP: violet plasma-drive plumes with shock diamonds that follow the throttle, ion jets, muzzle discharges, plasma bolts that burn out, missile ignition, motors and ion wakes, running lights and strobes- LOD Group with 4 levels on every ship; hull, glass, cockpit and all moving parts switch together- Custom convex Mesh Colliders on every hull, gun, moving part and carried missile (34 to 40 per ship); colliders on moving parts move with them- Tileable 4K PBR materials in four liveries (gunmetal, crimson, desert, arctic), a per-ship overlay (dirt, dust, edge wear, hazard stripes), stencil markings that stay sharp at any distance, emissive cockpit screens and see-through canopy glass- Showcase scene: the five ships in formation with a Timeline cinematic (camera animation plus signal tracks for gear, canopy, throttle, guns and missiles) and a free-fly camera- Overview scene: every ship, weapon, moving part, round and LOD level on a studio floor with a free-fly camera- The space skybox (cubemap) seen in the videoRENDER PIPELINES- URP (default content) and HDRP (nested package with HDRP materials, prefabs, scenes and settings)- Unity 2022.3 or newer, URP 14+ / HDRP 14+- The Built-in Render Pipeline is not supportedDocumentation: a PDF guide (setup for URP and HDRP, scripting API, scenes, triangle counts) is included in the package.- Number of textures: 117 (plus a sky cubemap and a reflection map)- Texture dimensions: up to 4096x4096 (tileable 4K PBR sets)- Polygon count per ship hull at LOD0 (including the cockpit interior): IN-002 38,954 / IN-011 41,706 / IN-004 40,204 / IN-017 41,772 / IN-003 41,268 triangles- Minimum polygon count: 2,134 triangles (hull LOD3)- Maximum polygon count: 52,170 triangles (complete ship with all guns, moving parts and carried missiles at LOD0)- Number of meshes/prefabs: 224 meshes in 31 FBX files (plus 152 convex collision meshes); 35 prefabs (5 ships, 24 rounds, 6 effects)- Rigging: No (moving parts are separate meshes on sockets, driven by script)- Animation count: 57 camera clips for the Timeline cinematic; gear, canopy, rotors, guns and missiles are driven procedurally by the ICPShip component- UV mapping: Yes (UV0 tileable materials, UV1 per-ship overlay, UV2 markings atlas, UV3 cockpit screens)- LOD information: 4 levels per ship in one LOD Group- Collision: custom convex Mesh Colliders (34 to 40 per ship)- Types of materials and texture maps: PBR (base colour, OpenGL normal, occlusion/roughness/metallic, masks), emissive screens, see-through glass; 263 materials, 258 of them on the pack's 6 Shader Graphs (URP and HDRP targets)- Scripts: 6 C# runtime scripts (namespace AAAInterceptors), no third-party dependencies- Render pipelines: URP 14+ and HDRP 14+, Unity 2022.3 or newer




