182 modular hospital, laboratory and technical-plant models with 135 aged variants, LODs, colliders, PBR materials and three URP demo scenes.Built and validated for URP 17.6.0 in Unity 6000.6.0f1 (Unity 6.6). Materials use URP Lit. Built-in RP and HDRP are not supported; other Unity and URP versions have not been tested. Demo scenes use realtime lighting (no baked lightmaps included).Build isolation wards, operating theatres, research labs and service corridors from one consistent kit.Quarantine Research Hospital is a modular, metric-scale environment set for Unity's Universal Render Pipeline. It covers everything from reception desks and patient rooms to biosafety cabinets, boilers and cable trays, so you can block out and dress a complete facility with one art style.What's included:• 182 base models / prefabs in 12 categories: Architecture (44), Laboratory Equipment (30), Utility (28), Services (18), Medical (16), Furniture (12), Facility (10), Doors (7), Signage (6), Fixtures (5), Housekeeping (4), Laboratory (2)• 135 aged prefab variants: linked variants that swap in worn, damp or aged surfaces and reuse the base geometry• 3 LOD levels (LOD0 / LOD1 / LOD2) on every base model, plus collision volumes• 30 URP Lit materials and 90 PBR texture maps (BaseColor, Normal, MetallicSmoothness)• 3 demo scenes: Isolation Hospital, Research & Technical, and an Asset Overview catalogue• Capture Studio editor tool for screenshots from saved or custom cameras, without entering Play modeNot included: characters, animations, sounds, gameplay scripts or interactive doors. Displays and controls are decorative. All equipment is fictional and unbranded.AI disclosure: this package was produced with substantial AI assistance (OpenAI Codex) for procedural modelling scripts, procedural texture algorithms, Unity scene assembly, editor tools and documentation. See Documentation/CREATION_DISCLOSURE.md.• Unity 6000.6.0f1, URP 17.6.0• Metric modular construction (2 m / 4 m wall, floor and ceiling modules)• LOD0: 424 to 27,636 triangles per model (1,065,101 total across 182 models)• Textures: 75 maps at 1024x1024, 15 maps at 2048x2048• Some detailed medical and lab props use 9 to 13 material slots• Demo scenes use realtime lighting; no baked lightmaps included• Signs and labels in English• Documentation included (README, technical reference, creation disclosure)OpenAI Codex was used to write and refine the procedural modelling scripts (Blender/Python), the procedural texture-generation algorithms, the Unity editor tools, the demo scene assembly and the documentation. Geometry and surface maps were generated from these project-specific scripts in Blender and integrated into Unity. Revisions covered modelling details, axis conversion, UV scale, collisions, LOD setup, surface patterns and camera capture. No text-to-image or text-to-3D generators were used to create the models or textures. The assets are not photogrammetry or scans. Label text geometry uses Blender's bundled Bfont, and its license notices are included.




