Trim, fade, retime, normalize and combine audio clips directly in the Unity Editor. Non-destructive editing with a removable operation stack. No external software needed.AudioEditor ToolEveryday audio editing, inside the Unity Editor.Stop round-tripping through Audacity or Reaper for small fixes. Drop in anAudioClip, make your edits, preview the result, export. That's the wholeworkflow.♻️ NON-DESTRUCTIVE BY DESIGNEvery change is stacked as an operation and replayed from the originalsamples. Remove any step at any time and the result rebuilds instantly.Your source file on disk is never touched — you export to a new file onlywhen you're happy with it.🧰 THE TOOLBOX✂️ TRIMDrag across the waveform to mark regions and remove them. Adjust any regionby its edge handles. Overlapping selections merge automatically.🎚️ FADEFade in and out with presets or draw your own shape in a standard Unity curve field. Live preview overlay on the waveform.⏩ SPEEDTwo modes, because they sound completely different. • Resample — speed and pitch change together, for tape-style effects • Time Stretch — duration changes, pitch stays put, for dialogue and music that still needs to sound natural📊 NORMALIZEPeak normalization to a target dBFS, with a live current-peak readout soyou can see exactly how much gain you're adding before committing.🎛️ COMBINELayer a second clip over the current one with independent volume per clip.Drag it along a mini-timeline that snaps to the start and to the end of thefirst clip. Different sample rates and channel counts convert automatically.Repeat to layer as many clips as you like.💾 SAVEExport to 16-bit PCM WAV. Files saved inside your project are imported andpinged automatically.✨ ALSO INCLUDED • Waveform display that reflects your current edit, not the original • Seekable timeline ruler with adaptive tick density • Preview playback — play, pause, resume, stop and loop • Drag-and-drop clip loading • Full PDF documentation🔒 CLEAN AND SELF-CONTAINED • Editor-only — nothing ships in your build • No third-party libraries, no external binaries • No runtime components, no scene changes, no manifest edits • Full C# source included📬 SUPPORTQuestions, bug reports and feature requests: edevdoge.g@gmail.comSCOPE • Editor-only. All scripts live in an Editor folder and compile into the editor assembly. Nothing is included in your builds. • No runtime components, no scene changes, no manifest edits. • No third-party libraries and no external binaries.INPUT • Any audio clip Unity can import: WAV, MP3, OGG, AIFF • Reads decoded PCM, so the source compression format does not matter • Load Type must be Decompress On Load or Compressed In Memory (Streaming clips do not expose sample data to the editor)OUTPUT • 16-bit PCM WAV, at the source clip's sample rate and channel countThis package was developed with AI assistance.AI was used to help write and refactor the C# source code, thedocumentation, and the demo scene layout. All code was reviewed, tested anditerated on by the publisher inside the Unity Editor before release.This package contains no AI-generated media assets. It ships no audio files,textures, models or artwork of any kind.




