19 rigged, animated low poly units for Survivors vs Zombies games: shooters, a zombie horde, a mutant brute, armed vehicles and a flying boss. One material, playable URP demo.Build a zombie shooter in minutes. Low Poly Apocalypse gives you a complete, ready-to-fight cast in a clean flat-shaded style. Every unit is rigged, animated and set up with a prefab and an Animator Controller, and a playable demo shows them all in action.SURVIVORS (10)Pistol, Rifle, Shotgun, Sniper: two-handed aim with recoil; the long guns are held at the shoulderBat and Machete: melee swing attacksMinigun and Flamethrower: heavy units that fire from the hip2 turret gunners who ride the vehiclesZOMBIES (5)Walker, Runner (sprints), Bloater (bursts into toxic gas when it dies), Spitter (acid attack), Riot (armoured)BIG UNITSMutant Brute: swings a concrete slab that smashes the ground and damages everything nearbyPickup Technical and Army Jeep: mounted machine guns with a gunner on board; they explode when destroyedMutant Wyvern boss: walks, flies, and breathes acid bombs on the ground and in the airGAMEPLAY-READY SCRIPTS (full C# source)Movement, health, teams and friendly fireGuns: tracer bullets, muzzle flashes, shotgun spread, sustained minigun fireFlamethrower flames, acid spit and acid breathMelee hits with swing trails and a ground smash; death explosionsAuto-aim toward the nearest enemyAll effects are built from lightweight low poly meshes: no particle systems, no texturesDEMOA ruined city street with every unit ready to control. Move, shoot, fly the boss, switch units and toggle friendly fire. The environment is included as a prefab.MOBILE-FRIENDLYEvery model uses one shared material with one 64×64 palette texture, so a whole battle renders in very few draw calls.Humanoid characters share one skeleton, so their animations can be retargeted to each other or to any other Humanoid.Includes PDF documentation.Models19 units: 10 survivors, 5 zombies, 1 mutant brute, 2 vehicles, 1 boss9 separate weapon models with prefabs1 demo environment (ruined street) with a prefabTriangles: about 1,700–2,000 per character body; about 400–500 polygons per vehicle; about 2,000 polygons for the bossHumanoid rig (21 bones) for survivors, zombies and the bruteGeneric rigs for vehicles (Root, Body, 4 wheels, Seat) and the bossTexture and materials1 texture: a 64×64 palette PNG, point-filtered and uncompressed1 shared material for every model, plus 1 glow material for the toxic partsUses URP Simple Lit; falls back to Standard on the Built-in pipelineAnimations (in place, no root motion)Survivors: Idle, Walk, Run, Shoot or Attack, Hit, DeathTurret gunners: Ride_Idle, Ride_Shoot, Ride_DeathZombies and brute: Idle, Walk, Run, Attack or Shoot (Spitter), Hit, DeathVehicles: Idle, Walk, Run (spinning wheels), DeathBoss: Idle, Walk, Fly, Glide, AcidBreath, FlyAcid, Bite, Roar, DeathScripts and toolsScripts: ApocUnit, ApocCaster, ApocMelee, ApocProjectile, ApocDeathBlast, plus the demo controllerEverything is in the LowPolyApocalypse namespace, with no third-party dependenciesSupports Enter Play Mode without domain reloadEditor tools under Tools › Low Poly Apocalypse: automatic import settings, an Animator Controller and prefab generator, and a demo scene builderCompatibilityUnity 6 (6000.4) or later; Universal Render PipelineWorks with the new Input System or the legacy Input ManagerDocumentationPDF manual includedAI assistance was used throughout development code and documentation.No generative image, texture or 3D-model AI was used, and no third-party assets are included.




