20 ready-to-use dissolve effects for any mesh or character: burn, freeze and shatter, melt, beam up and more. One component, one line of code. Particles, physics and puddles are included.URP only (Unity 6, URP 17). Built-in and HDRP are not supported. Tested with Forward and Forward+ renderers. Works on Mesh and Skinned Mesh Renderers and keeps URP/Lit textures. Shader variants for builds are included. The cave demo's floor mask needs Depth Priming disabled.Make every death, despawn and disappearance memorable.Stylized Dissolve VFX gives you 20 handcrafted dissolve effects. Each one is a full effect, not just a shader: particles, physical debris, puddles, souls, beams and portals are spawned and cleaned up for you.Burn an enemy to ash, freeze it and shatter it into pieces, melt it into a pool, pull it into a portal or beam it up with a UFO. All of that is one component and one line of code.Why you'll love itDrop-in: add the Dissolve Controller, pick a profile and call Dissolve().Any object: props, enemies and animated characters, and your own materials and textures stay as they are.Preview in the editor: play and scrub effects in the Scene view without entering Play Mode.Fully customizable: every effect is a profile you can duplicate and tweak live.Fits any stylized game: fantasy, sci-fi, horror, casual or arcade.Includes 20 presets, two demo scenes, ready-made prefabs and a PDF manual.20 presets: Ash, Bat, Confetti, Crystal, Fire, Foliage, Glitch, Hologram, Holy, Ice, Petrify, Pixel, Poison, Portal, Rose Petal, Rot, Sand, Soul, UFO, WaterSupports Mesh Renderers and Skinned Mesh Renderers; every child renderer dissolves as one effectKeeps URP/Lit textures: base, normal, metallic, occlusion, emissionDirectional, uniform or spherical dissolve, the spherical one spreading from a hit pointPhysical fracture and debris with real collidersPuddles, sand piles and portals that follow sloped floorsSizes adapt to the object automatically, from a dagger to a trollScene view preview and scrubbing, no Play Mode neededSimple API: Dissolve(), DissolveFrom(), SetProgress(), Restore(), OnDissolveCompleteTimeline and animation friendly via SetProgress()Works in player builds, with shader variants includedUnity 6 and URP 17 (Forward and Forward+)Clean code in its own namespace and assembly definitionsTwo demo scenes, 20 demo prefabs, PDF documentationAI was used as a development assistant throughout the project. All output was directed, reviewed, tested and approved by the author.Code and shaders: C# scripts, editor tools and HLSL shaders were written with an AI coding assistant (Anthropic Claude) under the author's direction, then iterated and verified in Unity.Effect tuning and demos: the AI assistant helped tune presets and set up the demo scenes, and recorded test videos and screenshots for review.Documentation: the README and PDF manual were drafted with AI assistance and edited by the author.Textures: the demo cave background and the source images for the bat, feather and rose petal textures were generated with AI image tools and then processed into game-ready textures




