Streamline Particle System workflows with bulk editing, nested system filtering, asset diagnostics, texture analysis, color switching, and automated texture atlas creation.🚀 LAUNCH SALE | 30% OFF | FIRST TWO WEEKSParticle ArchitectTake control of complex Particle System workflows.Particle Architect is a Unity Editor toolkit for managing, analyzing, and processing large collections of Particle System prefabs.Instead of manually opening prefabs and navigating through nested Particle Systems, materials, and textures, Particle Architect provides centralized tools for bulk editing, asset diagnostics, texture analysis, and texture atlas generation.Whether you are building a large VFX library, cleaning up existing effects, optimizing particle assets, or standardizing prefabs, Particle Architect helps you handle repetitive tasks faster and with greater control.📝 Online Documentation📧 Contact & SupportOne Workflow, Multiple ToolsDefine your target prefabs and filters once, then switch between Operations, Diagnostics, and Asset Generation without rebuilding your selection.Use the same working context to:Bulk edit nested Particle SystemsAnalyze asset health and texture usageInspect Texture Sheet Animation framesCreate texture atlasesRefactor selected Particle SystemsSet your scope once. Then work across your Particle System library.The goal is simple:Spend less time navigating Particle System inspectors and more time creating and maintaining your effects.Key FeaturesOperationsTask Pipeline for conditional bulk editingNested Particle System targetingPreview affected systems before executionBulk prefab renamingColor extraction and replacementAnalysisBroken material and mesh reference detectionIndividual broken reference repairTexture usage analysisTexture dimensions and estimated VRAM usageTexture Sheet Animation frame analysisAsset GenerationAutomatic texture extraction from selected Particle SystemsAutomatic texture atlas generationOptional bulk atlas assignment and Particle System refactoringSpend less time navigating Particle System inspectors and more time creating and maintaining your effects. Particle Architect gives you the tools to manage, analyze, and process your Particle System library from one centralized workflow.Help Shape Future UpdatesParticle Architect will continue to grow with new filters, tasks, and workflows. Rather than adding features just for the sake of adding them, we want to focus on what actually saves you time. Have a workflow or feature request? Send us an email describing what you are trying to achieve, and your request may help shape a future update.WorkflowShared target and filter context across all workflowsSupport for multiple prefab targetsNested Particle System traversalNon destructive preview before bulk operations Editor only workflow toolsParticle OperationsConditional Particle System filteringMulti task execution pipelineBulk modification of Particle System properties and modulesBulk prefab renamingBulk color extraction and replacementDiagnosticsMissing material and mesh reference detectionIndividual reference repairTexture usage analysisTexture dimensions and estimated VRAM usageTexture Sheet Animation frame analysisTexture AtlasAutomatic texture extraction from selected Particle SystemsGrid based atlas generationSupport for selected target prefabs and filtered Particle SystemsOptional bulk material assignmentAutomatic Texture Sheet Animation configurationAutomatic Frame over Time and Start Frame adaptationEditor IntegrationDesigned for Unity Editor workflowsWorks directly with Particle System prefabs and nested systemsChanges are applied directly to project assetsNo runtime components required




