Reveal configured relic surfaces with a triggered scan and animated mesh shells. Includes three prefabs, a saved showcase, a public TriggerScan entry point and a four-page manual.Volumetric Scan Reveal VFX URP combines a compatible-material scan with mesh shells to create a spatial relic-reveal presentation. Use the public TriggerScan entry point to start the documented sequence on configured surfaces.Three native prefabs and saved showcase objects provide a starting point. The four-page PDF manual explains triggering, reset behavior, unit-root scale assumptions and transparent/depth limitations.The volume-like appearance is made with mesh shells: this is not a raymarched volume or a universal fullscreen scan. Scan state is global with last-writer behavior; multiple independent simultaneous scans are not provided, and global state is not automatically restored. Historical source-reference records are retained; provenance and distribution-rights review must be completed before submission.Prepared with Unity 6000.0.30f1 and URP 17.0.3.Compatible-material scan plus mesh shells; public TriggerScan entry point.Three identity-root prefabs, saved showcase and four-page PDF manual.Preparation included actual GPU tests, public trigger tests and ordinary Play phase checks.One global last-writer scan, no automatic global restoration; unit-root scale assumptions and trigger/reset limits apply.Not a universal fullscreen scan or raymarched volume. Transparent/depth limits documented. Final source-rights review remains required before submission.AI was used during code refactoring and scene preparation.




