UI Sound Kit - 540 Interface Sounds in 5 Styles
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540 UI sounds: 36 interface events in 5 matching styles, 3 variants each. Drop-in player and button component, demo scene, import settings done for you.Every sound a game or app interface needs, in five styles that each sound like one product.WHAT IS INSIDE- 36 sounds: click, hover, select, back, confirm, cancel, toggles, tabs, sliders, typing, pop-ups and panels, whoosh and swipe, drag and drop, equip, notification, warning, error, success, fail, coin, purchase, reward, star, unlock, achievement, level up, countdown and go.- 5 styles: Soft, Digital, Glass, Retro (8-bit) and Wood.- 3 variants of every sound, so repeated clicks never sound mechanical.- 540 WAV files, 44.1 kHz, 16-bit mono, peak -3 dBFS, no silence before or after.READY TO USE- UI Sound Player: overlapping voices, random variant without repeats, subtle pitch variation, anti-spam interval for hover and tick sounds, keeps playing while the game is paused.- UI Sound Button: add it to any Button or Toggle for hover and click sounds without code.- One line from code: UISoundPlayer.PlayDefault(UISound.Confirm);- Restyle the whole interface at runtime by swapping one library asset.- Demo scene with a sound browser (IMGUI, works with either input system).- Import settings already tuned for UI: Decompress On Load, PCM.- Add your own sounds with the same naming and rebuild the libraries from the menu.TECHNICAL- Unity 2022.3 or newer. Audio only, so Built-in, URP and HDRP all work.- UI Sound Button uses the Unity UI package (included in new projects).- Every sound is synthesised from oscillators, noise and filters. No samples, no third-party recordings.- PDF manual with the full sound list included.- Audio file types: WAV (540 files)- Sample rate: 44.1 kHz- Bit depth: 16-bit- Loopable: No (one-shot UI sounds)- Additional: mono, peak -3 dBFS, 5 styles x 36 sounds x 3 variants- Scripts: UISoundPlayer, UISoundButton, UISoundLibrary (ScriptableObject), UISound ids, library rebuilder (Editor), demo browser- Demo scene included, PDF manual includedThe synthesis code that generates every sound (oscillators, noise, filters and envelopes, written in Python), the C# scripts, the documentation and the listing text were written with Claude (Anthropic) acting on the publisher's direction. No generative audio model was used: every sound is computed by that deterministic synthesis code, and the publisher chose and approved the styles by listening.




