A modular stylized city environment with 101 prefabs, an editable demo scene, day/night lighting, interactive props, animated street details, and powerful decal and pipe painting tools.Brown City is a detailed modular urban environment.Build your own streets using the organized prefab library, or start with the included Block 01 demo scene containing 1,241 editable prefab instances. The pack includes buildings, roads, sidewalks, street furniture, signs, traffic-control objects, vegetation, decals, pipes, ducts, and environmental effects.Brown City also includes custom Scene View tools that make environment customization fast and intuitive. Paint graffiti and damage decals directly onto surfaces, draw editable pipes and rectangular ducts, recolor brick buildings per instance, and preview complete day or night lighting without entering Play Mode.Animated details help bring the environment to life: traffic lights cycle automatically, cinema lettering flickers, steam rises from drain grates, street lamps illuminate the scene at night, and small insect swarms appear around selected lights.Interactive props include open and closed manholes, adjustable trash-can lids, single and double chain-link gates, and controllable steam vents. These states can be configured in the Inspector and gates animate during Play Mode.All release geometry is supplied as native FBX with standalone URP materials.Key Features101 ready-to-use prefabs77 base model prefabs23 authored prefab variants16 stylized urban buildingsComplete editable city-block demo scene1,241 prefab instances using 64 model typesModular roads, sidewalks and street surfacesStreet furniture, signs, traffic-control props and vegetationDecal Painter for graffiti and damage decalsPipe Painter 2.0 for round pipes and rectangular ductsEditable pipe nodes, bends, branches, flanges and bracketsDay/night controller with Edit Mode preview and runtime APIAnimated traffic lightsFlickering cinema signNight-time street lamps and insect swarm effectsReusable steam particle systemInteractive gates, manholes, trash cans and steam ventsPer-instance brick recoloring for supported buildingsNative FBX geometry and URP materialsBasic colliders on solid objectsDetailed setup and technical documentationBrown City is suitable for stylized games, urban exploration scenes, driving environments, cinematic backgrounds, prototypes, and custom city-building projects.Вставь этот текст в Technical details. Здесь перечислены карты для всех моделей, включая варианты.Content: 77 base models: 16 buildings, 34 props, 12 surfaces and 15 vegetation assets. Includes 23 prefab variants, 1 particle FX prefab and 1 demo scene — 101 prefabs total.Compatibility: Unity 6.5, URP 17.5.0. Validated with Unity 6000.5.7f1. LODs: No.Textures: PNG, up to 2048 pixels on the longest edge. Square and rectangular textures are included.Map codes: A = albedo/base color; N = normal; MS = metallic/smoothness packed into R/A channels; AO = ambient occlusion; E = emission; Alpha = opacity stored in the base-color texture.All 23 prefab variants use their base model’s map types. The brick-tenement, clinic, corner-building and road-one-way-straight variants additionally use Alpha. Listed map sets cover the combined materials of each asset; individual parts may use fewer maps or solid colors.Colliders: Basic box colliders on solid models and capsule colliders on tree trunks. Decorative cards and wires have no colliders.OpenAI Codex was used to generate and assist with parts of the Unity Editor and runtime C# code, FBX conversion tooling, documentation, and debugging. All output was reviewed, adapted to Brown City’s product-specific workflows, integrated, and verified through clean-project import tests and a Windows build.




