269 glossy RPG icons for alchemy and crafting: potions, specimen jars, herbs, flowers, mushrooms, roots, crystals, powders, bones and cauldrons. Color + grayscale PNG.269 icons for every shelf of an alchemist's workshop.Potions in round, square and slim bottles. Specimen jars with eyes, brains, tentacles and spiders. Herbs, flowers, berries and leaves in every colour. Mushrooms, fungi, truffles and gnarled roots, mandrakes included. Crystals, amber, geodes and orbs. Bowls and sacks of coloured powder, salt and spice. Claws, fangs, bones, wings, feathers, hides and hearts. Beetles, bees, spiders and larvae. Elemental flames and smoke. And the lab itself: cauldrons, mortars, scales, test tubes, drying racks, herb crates and potion carts. Every icon shares the same soft lighting, bold colours and rounded shapes, so any two of them sit together in a grid.Built for crafting systems. Ingredients come in colour families — powders in seven colours, flames in five, crystal clusters, leaves and mushrooms in several hues — so recipe tiers, rarity levels and elemental variants need no new art.Two states of every icon, same name, same folder.Color — the default stateGrayscale — a ready "locked / unknown recipe / not yet discovered" stateSwitching a whole UI between states is a folder-name change in your path string.Scroll through everything before you buy. The demo scene shows all 269 icons in one grid with buttons that switch the grid between Color and Grayscale.No pipeline lock-in. Plain sprites with an alpha channel. Built-in, URP and HDRP all work, and so do uGUI and UI Toolkit. Nothing to configure.269 icons, 1076 PNG files totalVariants: Color (512 / 256 px), Grayscale (512 / 256 px)Format: PNG, 32-bit RGBA, straight alpha, square, transparent backgroundImport settings: Sprite (2D and UI) · Single · Alpha Is Transparency ON · mip maps OFF · wrap Clamp · filter Bilinear · Pixels Per Unit 100 · Max Size matched to folder · Compressed HQ16 categories, identical folder tree in every variant: Bones_Claws_and_Hides 35 · Mushrooms_and_Fungi 26 · Powders_Salts_and_Spices 24 · Crystals_Minerals_and_Orbs 24 · Potions_and_Vials 23 · Roots_and_Bark 22 · Herbs_and_Leaves 18 · Jars_and_Specimens 18 · Books_Scrolls_and_Storage 16 · Flowers 14 · Cauldrons_and_Lab_Tools 13 · Insects_and_Critters 11 · Elements_and_Essences 7 · Berries_and_Seeds 6 · Sea_and_Hive 6 · Organs_and_Slimes 6Demo scene: Demo/AlchemyIconGalleryDemo.unity — scrolling grid of all 269 icons with runtime Color/Grayscale switching (uGUI, one small MonoBehaviour)Package size: RunAll sonrası ölçülecek (kaynak klasör diskte 111 MB)Render pipeline: none required — sprites only, works in Built-in / URP / HDRPUnity version: built in Unity 6000.3 (6.3); no version-specific API usedNo 3D meshes, materials, shaders or prefabs in this packageThe source artwork was generated with an AI image-generation tool (OpenAI ChatGPT image generation) as sheets of icons on a dark background, from my own written prompts; no third-party artwork was supplied to the tool. Each sheet was then processed by my own scripts: every icon was cut out individually, upscaled 4x with Real-ESRGAN, separated from the background with an alpha matte (BiRefNet plus colour-based correction), cleaned of dark edge fringes, normalised to a 512 px square canvas, named and categorised. Every icon was inspected on light and dark backgrounds; defective icons and near-duplicates (92 in total) were removed. The grayscale variant and the 256 px size are generated from the 512 px colour icons.




