272 glossy RPG icons for forest and druid loot: mushrooms, fungi, cones, nuts, berries, leaves, flowers, roots, carvings, baskets, staffs and woven gear.
Color + grayscale PNG.Mushrooms and caps in every shape, bracket and crust fungi growing off bark. Cones,nuts, acorns and seeds. Berries, wild fruits, leaves, ferns and blossoms in a fullrange of greens, reds and golds. Roots, moss, soil clumps and ground cover. Creatures,nests, eggs, feathers, antlers, tracks and other traces of the forest. Then thehandmade side of the woods: druid staffs, wands and ritual focuses, bone and woodcarvings, charms and adornments, woven baskets, bark craft, carved bowls and tableware,homestead tools, flutes and drums, and simple grove weapons and armor. Every iconshares the same soft lighting, bold colours and rounded shapes, so any two of them sittogether in a grid.**Built for gathering and crafting systems.**Foraged goods come in families — mushrooms, fungi, cones and seeds, leaves, berries,roots — so resource tiers, seasons and rarity levels need no new art.**Two states of every icon, same name, same folder.**- **Color** — the default state- **Grayscale** — a ready "locked / unknown recipe / not yet foraged" stateSwitching a whole UI between states is a folder-name change in your path string.**Scroll through everything before you buy.** The demo scene shows all 272 icons inone grid with buttons that switch the grid between Color and Grayscale.**No pipeline lock-in.** Plain sprites with an alpha channel. Built-in, URP and HDRPall work, and so do uGUI and UI Toolkit. Nothing to configure.**272 icons**, 1088 PNG files total- **Variants:** Color (512 / 256 px), Grayscale (512 / 256 px) — no 128 px- **Format:** PNG, 32-bit RGBA, straight alpha, square, transparent background- **Import settings:** Sprite (2D and UI) · Single · Alpha Is Transparency ON · mip maps OFF · wrap Clamp · filter Bilinear · Pixels Per Unit 100 · Max Size matched to folder · Compressed HQ- **16 categories**, identical folder tree in every variant: Creatures_Nests_and_Traces 34 · Mushrooms_and_Caps 30 · Cones_Nuts_and_Seeds 28 · Leaves_and_Foliage 27 · Staffs_Wands_and_Ritual 19 · Carvings_and_Adornments 18 · Flowers_and_Blossoms 17 · Bracket_and_Crust_Fungi 16 · Tools_and_Homestead 14 · Roots_Moss_and_Ground 14 · Baskets_and_Woven_Gear 13 · Berries_and_Fruits 12 · Musical_Instruments 9 · Weapons_and_Armor 9 · Vessels_and_Tableware 7 · Bark_and_Woodcraft 5- **Demo scene:** `Demo/ForestLootIconGalleryDemo.unity` — scrolling grid of all 272 icons with runtime Color/Grayscale switching The source artwork was generated with OpenAI image generationas 3 sheets of icons, from my own written prompts; no third-party artwork was supplied to the tool. Each sheet was then processed by myown scripts: every icon was cut out individually with seg2 segmentation, named and categorised with Claude, upscaled 4x with Real-ESRGAN x4plus, separated from thebackground with an alpha matte (BiRefNet matting plus colour-based correction), cleaned of dark edge fringes and normalised to a 512 px square canvas. Every iconwas then reviewed with Claude and by me on light and dark backgrounds; defectiveicons and near-duplicates (28 in total) were removed. The grayscale variant andthe 256 px size are generated from the 512 px colour icons.




