276 farming and harvest icons: vegetables, grains, fruit, dairy, jars, tools,
livestock gear and preserves. Color + grayscale PNG, 512 px, demo gallery scene**276 icons for every crate, shelf and toolshed on a farm.**Vegetables and greens straight from the row: roots, leaves, bulbs, peppers and pods.Grain, hay, wheat sheaves and field crops. Pumpkins, gourds and melons. Orchard fruitand berries. Nuts, seeds and dried foods. Baskets, crates and barrels to put it all in.Milk, butter, cream and a full cheese counter. Hand tools — hoes, sickles, shears,pitchforks, spades. Harvest and milling gear: mills, mortars, grinders, sacks of flour.Farmyard gear and water: buckets, troughs, pumps, watering cans. Livestock, beekeepingand wool: hives, honeycomb, eggs, fleece, shears. Jars and preserves, jams, pickles andhoney pots. Meat and fish for the larder. Bottles, oils and drinks. Breads and sweetsfresh from the oven. Spices and seasonings in bowls and sacks. Every icon shares thesame soft lighting, bold colours and rounded shapes, so any two of them sit togetherin a grid.**Built for farming, crafting and cooking systems.**The set is organised in ingredient families — field crops, orchard fruit, dairy,preserves, milled goods — so crop tiers, recipe chains, seasonal harvests and shopstock need no extra art.**Two states of every icon, same name, same folder.**- **Color** — the default state- **Grayscale** — a ready "locked / unharvested / not yet discovered" stateSwitching a whole UI between states is a folder-name change in your path string.**Scroll through everything before you buy.** The demo scene shows all 276 icons inone grid with buttons that switch the grid between Color and Grayscale.**No pipeline lock-in.** Plain sprites with an alpha channel. Built-in, URP and HDRPall work, and so do uGUI and UI Toolkit. Nothing to configure.276 icons**, 552 PNG files total (276 × 2)Variants:** Color 512 px, Grayscale 512 pxFormat:** PNG, 32-bit RGBA, straight alpha, square, transparent backgroundImport settings:** Sprite (2D and UI) · Single · Alpha Is Transparency ON · mip maps OFF · wrap Clamp · filter Bilinear · Pixels Per Unit 100 · Max Size 512 · Compressed HQ16 categories**, identical folder tree in both variants: Vegetables_and_Greens 31 · Grains_Hay_and_Field_Crops 29 · Jars_and_Preserves 24 · Hand_Tools 22 · Fruits_and_Berries 21 · Livestock_Beekeeping_and_Wool 20 · Farmyard_Gear_and_Water 19 · Dairy_and_Cheese 18 · Baskets_Crates_and_Barrels 16 · Bottles_Oils_and_Drinks 15 · Nuts_Seeds_and_Dried_Foods 14 · Harvest_and_Milling 13 · Breads_and_Sweets 12 · Squash_Gourds_and_Melons 9 · Spices_and_Seasonings 8 · Meat_and_Fish 5Demo scene:** `Demo/FarmingIconsGalleryDemo.unity` — scrolling grid of all 276 icons with runtime Color/Grayscale switching (uGUI, one small MonoBehaviour)Package size:** 94,0 MB `.unitypackage` (source folder on disk 83,3 MB)Render pipeline:** none required — sprites only, works in Built-in / URP / HDRPUnity version:** no version-specific API used; sprites and one uGUI demo script onlyNo 3D meshes, materials, shaders or prefabs in this package**The source artwork was generated with OpenAI image generation as 3 sheets of icons, from my own written prompts; no third-party artwork was supplied to the tool. Each sheet was then processed by my own scripts: every icon was segmented and cut out individually (seg2 segmentation), named and categorised with Claude, upscaled 4x with Real-ESRGAN x4plus, separated from the background with an alpha matte (BiRefNet matting plus colour correction), cleaned of dark edge fringes (defringe) and normalised to a 512 px square canvas. Every icon was then reviewed with Claude and by hand on light and dark backgrounds. Of 300 raw icons, 24 were removed (3 defective, 18 near-duplicates within the set, 3 matching my existing packs), leaving 276. The grayscale variant is generated from the 512 px colour icon.




