286 sci-fi icons for space survival and station games: power cores, tanks, sensors,
suits, drones, meds, rations, crates and cargo. Color + grayscale PNG, 512 px.286 icons for every locker, crate and console of a space stationPower cores, cells, batteries and reactor parts. Pressurised tanks, canisters, fueldrums and fluid containers. Hull plates and structural parts. Engines, thrusters,gears and mechanical assemblies. Circuit boards, chips, antennas, scanners andsensor units. Warning beacons, alarms, flares and safety gear. EVA suits, helmets,oxygen packs and life-support modules. Ingots, ores, alloys, polymers and rawresources. Service drones, robot arms and bot cores. Multi-tools, welders, scannersand handheld devices. Ammunition and ordnance. Ration packs, protein bricks, drinkpouches and freeze-dried meals. Medkits, stims, syringes, pill bottles and diagnosticunits. Lab flasks, sample vials, petri dishes and biolab equipment. Hydroponic pods,seed packs and station-grown plants. Cargo crates, sealed containers, pallets andlockers. Credit chips, bars and trade goods. Every icon shares the same lighting,material feel and rounded silhouette, so any two of them sit together in a grid.**Built for survival, crafting and station-management systems.**Resources come in families — tanks, ingots, crates, cells and rations in severalvariants — so tiers, rarity levels and refined/raw states need no new art.Two states of every icon, same name, same folder.**Color — the default stateGrayscale — a ready "locked / unresearched / out of power / unavailable" stateSwitching a whole UI between states is a folder-name change in your path string.Scroll through everything before you buy.** The demo scene shows all 286 icons inone grid with buttons that switch the grid between Color and Grayscale.No pipeline lock-in. Plain sprites with an alpha channel. Built-in, URP and HDRPall work, and so do uGUI and UI Toolkit. Nothing to configure.286 icons, 572 PNG files total- Variants: Color 512 px, Grayscale 512 px (only size in this package)- Format:** PNG, 32-bit RGBA, straight alpha, square, transparent background- Import settings: Sprite (2D and UI) · Single · Alpha Is Transparency ON · mip maps OFF · wrap Clamp · filter Bilinear · Pixels Per Unit 100 · Max Size 512 · Compressed HQ- 17 categories, identical folder tree in both variants: Medical_and_Health 30 · Cargo_and_Containers 30 · Materials_and_Resources 29 · Science_and_Biolab 24 · Tanks_and_Fluids 20 · Electronics_and_Sensors 20 · Mechanical_and_Propulsion 19 · Power_and_Energy 18 · Food_and_Rations 17 · Hydroponics_and_Plants 17 · Tools_and_Devices 15 · Suits_and_Life_Support 14 · Safety_and_Signals 10 · Robotics_and_Drones 10 · Hull_and_Structure 6 · Trade_Goods_and_Currency 4 · Ammo_and_Ordnance 3- Demo scene: `Demo/ScifiIconsGalleryDemo.unity` — scrolling grid of all 286 icons with runtime Color/Grayscale switching (uGUI, one small MonoBehaviour)- Package size:101,1 MB `.unitypackage` (kaynak klasör diskte 90,1 MB)- Render pipeline: none required — sprites only, works in Built-in / URP / HDRP- Unity version: no version-specific API used (sprites and one uGUI script only)- No 3D meshes, materials, shaders or prefabs in this package The source artwork was generated with OpenAI image generation (model `gpt-image-2.5-flare`) as 3 sheets of icons, from my own written prompts; no third-party artwork was supplied to the tool. Each sheet was then processed by my own pipeline: every icon was segmented and cut out individually (seg2 segmentation), named and categorised with Claude, upscaled 4x with Real-ESRGAN x4plus, separated from the background with an alpha matte (BiRefNet matting plus colour-based correction), cleaned of dark edge fringes and normalised to a 512 px square canvas. Every icon was reviewed with Claude and by hand on light and dark backgrounds; 18 icons were removed from the 304 raw cut-outs (1 defective, 16 near-duplicates inside the set, 1 that matched an icon in an existing pack of mine), leaving 286. The grayscale variant is generated from the 512 px colour icon.




