215 glossy RPG skill icons: melee, ranged, elemental spells, healing, shields, buffs & debuffs, status effects, summons, movement and crafting skills. Color + grayscale PNG.215 ability icons to fill an action bar, a skill tree and a buff row.Sword slashes, whirlwind blades, axe cleaves, claw strikes, shield bashes and parries. Longbows, crossbows, arrow volleys, lightning arrows, spears, shuriken and boomerangs. Fireballs, meteors, fire dragons and phoenixes. Ice shards, frost lances, blizzards of snowflakes, tidal waves and water orbs. Lightning bolts, thunderstorms, chain lightning and tornadoes. Earth spikes, stone skin, gravity pull and lava ground. Entangling vines, thorns, acid slime and toxic clouds. Holy wings, guardian angels, sunbursts, meditation auras and healing hands. Void vortexes, shadow hands, cursed skulls, evil eyes, arcane orbs, portals and magic circles.Buffs, debuffs and status effects that read at a glance. Attack up, defense up and down, health up, mana up, speed up, rage, strength, rally and team buffs are drawn with the same green-up / red-down arrow language, so players learn them once. Sleep, silence, blind, fear, charm, stun, bleed, slow, bind and confusion get their own clear symbols for the status row.Summons, movement and utility too. Spirit wolf, raven, golem, treant, elementals, skeleton warrior, mech knight and demon bat. Dashes, blinks, grappling hook, winged boots and shadow clones. Traps, bombs, crafting, mining, fishing, cooking and smithing skills, plus chests, coins and crowns for reward screens.Two states of every icon, same name, same folder.Color — ready to castGrayscale — a ready "on cooldown / locked / not learned" stateSwitching a whole skill bar between states is a folder-name change in your path string.Scroll through everything before you buy. The demo scene shows all 215 icons in one grid with buttons that switch the grid between Color and Grayscale.No pipeline lock-in. Plain sprites with an alpha channel. Built-in, URP and HDRP all work, and so do uGUI and UI Toolkit. Nothing to configure.215 icons, 430 PNG files totalVariants: Color 512 px, Grayscale 512 pxFormat: PNG, 32-bit RGBA, straight alpha, square, transparent backgroundImport settings: Sprite (2D and UI) · Single · Alpha Is Transparency ON · mip maps OFF · wrap Clamp · filter Bilinear · Pixels Per Unit 100 · Max Size 512 · Compressed HQ17 categories, identical folder tree in both variants: Shadow_Arcane 25 · Buffs_Debuffs 24 · Nature_Poison 15 · Status_Effects 15 · Utility_Crafting 15 · Melee 14 · Ice_Water 13 · Ranged 12 · Defense 11 · Movement 11 · Summons 11 · Holy_Light 10 · Healing 8 · Lightning_Wind 8 · Earth 8 · Loot_Items 8 · Fire 7Demo scene: Demo/SkillIconsGalleryDemo.unity — scrolling grid of all 215 icons with runtime Color/Grayscale switching (uGUI, one small MonoBehaviour)Package size: 73,7 MB (.unitypackage); kaynak klasör diskte 64,6 MBRender pipeline: none required — sprites only, works in Built-in / URP / HDRPUnity version: built and exported in 2022.3.62f1; no version-specific API usedNo 3D meshes, materials, shaders or prefabs in this packageThe source artwork was generated with OpenAI image generation (ChatGPT) as 2 sheets of icons, from my own written prompts; no third-party artwork was supplied to the tool. Each sheet was then processed by my own scripts: every icon was segmented and cut out individually (with manual, seed-based splitting where icons touched), named and categorised by hand, upscaled 4x with Real-ESRGAN x4plus, separated from the background with an alpha matte (BiRefNet-matting plus colour correction, soft glow alpha and opened ring/net holes where needed), cleaned of dark edge fringes and normalised to a 512 px square canvas. Every icon was reviewed by hand on light and dark backgrounds; 25 near-duplicates within the set and 4 icons too similar to icons in my other packs were removed, taking 244 raw icons down to the 215 shipped. The grayscale variant is generated from the 512 px colour icons.




