232 glossy food & drink icons: fruits, vegetables, grains, bakery, dairy, meat, seafood, fast food, Asian dishes, desserts, snacks and drinks. Color + grayscale PNG.232 icons to fill a game pantry, fridge and menu.Kiwi, mango, papaya, dragon fruit, lychee, rambutan, mangosteen and berries. Bok choy, radicchio, artichoke, fennel, lotus root, bamboo shoots, peppers and fresh herbs. Beans, lentils, chickpeas, quinoa, seeds and eight kinds of nuts. Bread, buns, brioche, naan, tortillas, pain au chocolat and breakfast bowls. Eggs, cheeses, milk and yogurt. Raw cuts, sausages, salmon, tuna, shrimp, squid, crab and scallops. Burgers, hot dogs, nuggets, fries, quesadillas and nachos. Sushi, ramen, udon, soba, pho, dumplings and curry. Soups, stews, paella, pilaf and stuffed peppers. Cakes, éclairs, tiramisu, ice cream, popsicles, candy, chips and popcorn. Coffee, tea, bubble tea, juices, smoothies, shakes, beer and wine. Honey, ketchup, mustard, mayo, soy sauce and oils. Every icon shares the same soft lighting, bold colours and rounded shapes.Built for inventories, recipes and shops. Raw ingredients and finished dishes are drawn in one style, so a crafting UI can show the tomato, the soup and the bowl of rice side by side without mixing art sources. Thirteen named categories map straight onto inventory filters and shop tabs.Two states of every icon, same name, same folder.Color — the default stateGrayscale — a ready "locked / spoiled / out of stock" stateSwitching a whole UI between states is a folder-name change in your path string.Scroll through everything before you buy. The demo scene shows all 232 icons in one grid with buttons that switch the grid between Color and Grayscale.No pipeline lock-in. Plain sprites with an alpha channel. Built-in, URP and HDRP all work, and so do uGUI and UI Toolkit. Nothing to configure.232 icons, 464 PNG files totalVariants: Color 512 px, Grayscale 512 pxFormat: PNG, 32-bit RGBA, straight alpha, square, transparent backgroundImport settings: Sprite (2D and UI) · Single · Alpha Is Transparency ON · mip maps OFF · wrap Clamp · filter Bilinear · Pixels Per Unit 100 · Max Size 512 · Compressed HQ13 categories, identical folder tree in both variants: Vegetables_Herbs 29 · Grains_Legumes_Nuts 29 · Fruits 27 · Drinks 22 · Meat_Seafood 21 · Desserts 19 · Bakery_Breakfast 15 · Meals_Soups 15 · Asian_Food 14 · Snacks_Candy 13 · Dairy_Eggs 12 · Pantry_Condiments 9 · Fast_Food 7Demo scene: Demo/FoodDrinkIconsGalleryDemo.unity — scrolling grid of all 232 icons with runtime Color/Grayscale switching (uGUI, one small MonoBehaviour)Package size: 69,5 MB (.unitypackage); kaynak klasör diskte 60,4 MBRender pipeline: none required — sprites only, works in Built-in / URP / HDRPUnity version: built and exported in 2022.3.62f1; no version-specific API usedNo 3D meshes, materials, shaders or prefabs in this packageThe source artwork was generated with OpenAI image generation (ChatGPT) as 2 sheets of icons, from my own written prompts; no third-party artwork was supplied to the tool. Each sheet was then processed by my own scripts: every icon was segmented and cut out individually (with manual fixes where icons touched), named and categorised with Claude, upscaled 4x with Real-ESRGAN x4plus, separated from the background with an alpha matte (BiRefNet-matting plus colour correction), cleaned of dark edge fringes and normalised to a 512 px square canvas. Every icon was reviewed by hand; 4 defective icons, 50 near-duplicates within the set and 96 icons too similar to icons in my other packs were removed, taking 382 raw icons down to the 232 shipped. The grayscale variant is generated from the 512 px colour icons.




