Procedural 2D feedback motion graphics with zoom, rotation and decaying trails, shown in a clean full-screen output. Includes an English PDF manual.Generate recursive neon motion graphics by feeding the previous frame into a new frame. Two persistent textures alternate roles to produce feedback trails.A full-screen functional display shows moving procedural emitters and their feedback, without a surrounding dashboard. Adjust the supplied components or materials in the Inspector. The saved scene uses a connected Simple Demo Setup prefab and includes an English PDF manual. Presentation labels and telemetry panels are not part of the demo.The controller generates its own source; it is not automatically a camera post-process or volumetric simulation. Higher output resolution increases texture work and buffer memory. Included source attribution and license notices remain in the product folder.Reference project: Unity 6000.0.30f1 / URP 17.0.3. The current source-project Play Mode and continuous capture were checked on Windows / Direct3D 11; other platforms, XR and graphics APIs are not certified.Main controls: Decay, Scale, RotationPerFrame, Drift, TextureWidth, TextureHeight and ResetFeedback().The controller generates its own source; it is not automatically a camera post-process or volumetric simulation. Higher output resolution increases texture work and buffer memory.No measured production frame-rate guarantee. See the included English PDF manual for setup, runtime integration and limitations.AI was used during code refactoring and scene preparation.




