Modular cafe interior kit for URP: 55 game-ready models with LODs and collision, an assembled room prefab, and day/night demo scenes. Snap walls, floors and counters on a 1 m / 2 m grid.Tested with Unity 2022.3.5f1 and Universal RP 14.0.8. URP only: materials use URP/Lit and appear magenta outside a URP project. Built-in and HDRP are not configured. A sample URP asset under ModernCafe/Settings is reference only — nothing is applied automatically and no packages are installed. Demo scenes use realtime lighting; a second UV channel is available for baking. No scripts included.Modern Cafe Interior — Modular Starter KitDrop the assembled room into your scene and you have a working cafe. Or ignore it and build your own layout from the individual pieces.Everything sits on a 1 m / 2 m grid at 1 unit = 1 meter, so the modular parts line up without nudging them into place. The colors are shared across the whole set — oak, warm neutrals, a muted sage green. That part usually takes the longest when you assemble a room out of separate packs, so it is done for you here.What you get55 models:Architecture: walls, half walls, window walls, floors, ceilings, a doorway, corner posts, an entry glass door and a staff door panelSeating and tables: chairs, bar stools, a bench, a corner bench, round, square and communal tablesCounter area: counter and corner units, back cabinet, display case, sink unit, under-counter fridge, shelvesCoffee gear: espresso machine, grinder, POS, toaster, bean jar, syrup bottleFood and tabletop: croissant, muffin, bread roll, berry cake, cup and saucer, plate, tray, cutlery and napkin holders, takeaway cup, paper bagDecor: pendant lights, planter, wall art, menu board, wall clock, price labels, entrance mat, waste binAlso included: one assembled cafe room you can drop straight into an existing scene, day and night demo scenes, LOD0/1/2 on 21 of the models, 220 PBR maps, and setup notes in English and Korean.TechnicalBuilt and tested in Unity 2022.3.5f1 with Universal RP 14.0.8 on Windows.Materials are URP Lit, with tangent-space normal maps and metallic/smoothness packing. There is a sample URP pipeline asset under Settings if you want to use it, but nothing is applied automatically and no packages are installed. Your project settings stay as they are.Every model carries a second UV channel, so you can bake lighting if you want to. The demo scenes use realtime lighting, and bake quality will come down to your own settings.Glass is alpha blended rather than refractive. It will not match an offline path-traced render, and it does not cast a solid shadow.What this is notEnvironment art, and nothing beyond that. There is no player controller, no door-opening script, no ordering or coffee-making system, no characters, no exterior and no audio or UI. The package targets URP only — Built-in and HDRP are not set up. Mobile and VR are not certified, and frame rates will depend on your scene, lighting and hardware.Number of textures: 220Texture dimensions: 1024x1024 (140), 512x512 (80)Polygon count: 44,574 triangles total across the 55 source models at LOD0Minimum polygon count: 12 trianglesMaximum polygon count: 5,556 trianglesNumber of meshes: 98 (56 source meshes including a supplementary signage mesh, plus 42 LOD meshes)Number of prefabs: 56 (55 individual models + 1 assembled cafe room)Rigging: NoAnimation count: 0Animation type list: NoneUV mapping: Yes — non-overlapping UV0, plus a second UV1 channel for lightmappingLOD information: Yes — 21 models with LOD0 / LOD1 / LOD2 (42 lower-detail meshes)Types of materials and textures maps: PBR — 58 URP Lit materials with BaseColor, Normal (tangent space), MetallicSmoothness and ORM mapsCollision: Simple box collision, 113 boxes across the 55 prefabsScale: 1 unit = 1 meter, modular on a 1 m / 2 m gridThis package was produced with AI assistance, and both the geometry and the textures came out of that process.I directed ChatGPT / OpenAI Codex to write the Blender Python scripts that build the pack: procedural modelling, UV layout, material setup, texture baking, export and validation. Running those scripts produced the meshes and the materials. I reviewed the results, corrected the scripts where the output was wrong, and re-ran the pipeline until the assets met the spec. The validation reports included in the package document the checks that were run.The 220 texture maps were baked in Blender from those procedurally defined materials. No image-generation model was used at any point.Not used: text-to-3D services, image generators, photogrammetry or scans, stock or purchased models, downloaded textures. Every mesh and every map traces back to the Blender source file included with this package.Preview images are renders of the models you receive. They are not concept art, and were not upscaled or repainted by an image model. Screenshots labelled Unity are realtime captures from the included demo scenes.The store text was drafted and translated with AI assistance and reviewed by me before submission.




