Build a working farm with 64 modular models, six crops in three growth stages, barn and fence pieces, tools, market props and URP demo scenes.Harvestfield brings the field, farmstead and produce market into one organised rural kit. Combine barn panels and fences, arrange work areas with tools and storage, and populate the landscape with orchard trees, grass and field rocks.Tomatoes, corn, pumpkins, carrots, wheat and cabbages each include sprout, intermediate and ready-to-harvest meshes. Six reusable crop prefabs demonstrate watering, timed growth, ripe-only harvest, replanting and individual crop state serialization.Start from the assembled farm demo or browse every model in the separate asset gallery. Three assembled prefabs provide an 8 x 4 m barn, a stocked produce stall and a planted wheat row.Included:- 64 unique model files with three LOD meshes each.- 73 prefabs: 64 individual assets, six crop growth prefabs and three assemblies.- Four soil plots and 18 crop stage models.- Twelve modular architecture pieces: barn, fence, gate and stone wall modules.- Seven farming tools; 15 work, storage and farm props.- Five standalone harvested vegetables and three landscape models.- Fourteen shared PBR surface sets, with 56 maps at 2048 x 2048.- Unity URP materials, approximate colliders, two demo scenes and documented C# samples.Compatibility: authored and checked in Unity 6000.3.21f1 with URP 17.3.0. HDRP and Built-in materials are not included. Mobile performance has not been certified.Scope: crop scripts are samples, not a complete farming game. Inventory, economy, multiplayer, character animations, seasons, dynamic foliage wind and sound effects are outside this package. Sources use procedural geometry and shared textures; inspect the actual Unity screenshots to judge the visual style.Number of textures: 56 maps (14 shared PBR surface sets)Texture dimensions: 2048 x 2048Polygon counts (LOD0, per model): minimum 392, maximum 48,564 trianglesTotal LOD0 triangles across the 64 models: 370,372Number of meshes: 64 unique models, 192 meshes including three LOD levels eachNumber of prefabs: 73 (64 individual assets, six crop growth prefabs, three assembled layouts)Rigging: NoAnimation count: 0Animation types: NoneUV mapping: Yes, one UV channel per modelLOD information: 3 levels per model (LOD0, LOD1, LOD2)Materials and texture maps: URP Lit PBR with albedo, tangent-space normal, roughness and packed metallic/smoothnessScale: one Unity unit equals one metre. Barn wall modules are nominally 4 m wide by 3 m high; floor modules are 4 x 4 m.Textures are procedurally generated shared surface sets, not asset-specific sculpted or scanned bakes. Exact per-model triangle counts are listed in the included inventory documentation.OpenAI Codex assisted in writing the Blender Python generators, the procedural texture generation code, the Unity C# sample components, validation scripts, documentation and the Remotion trailer code. Geometry and textures were generated by these scripts. Further work included module assembly, UV mapping, three LOD exports per model, Unity material setup, collider setup, functional crop behaviour checks, package reimport checks and inspection of actual Unity renders. No purchased third-party artwork, scanned assets or licensed music is included.




