AAA Fighters - Advanced Combat
Matei Ioan Alexandru
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Five heavily armed sci-fi fighters for URP and HDRP with human-scale cockpits, moving parts, working weapons, effects, LODs, convex colliders and a Timeline showcase.URP is the default content. For HDRP, import the package, then import the nested package AAAFighters/HDRP/AAAFighters_HDRP.unitypackage: it switches prefabs, materials and scenes to HDRP and adds HDRP settings. Unity 2022.3 or newer, URP 14+ / HDRP 14+. The Built-in Render Pipeline is not supported. Setup steps are in the documentation PDF included in the package.What you see is what you get: everything in the video and images is included in the pack, including the skybox.Five heavily armed sci-fi fighters, ready to fly in your game: FT-012, FT-003 and FT-017 in dark gunmetal, FT-006 and FT-015 in crimson. Every ship has its own cockpit interior at human scale, landing gear, a hinged canopy, engine rotors, guns, rocket pods, missile launchers and carried missiles, all as separate parts that move and fire from a simple C# component.WHAT'S INCLUDED- 5 fighter prefabs, about 15 m long, 1 unit = 1 metre- Cockpit interior on every ship: seat with cushions and harness, lit multi-function displays, HUD combiner, side consoles, stick, throttle, pedals and interior lights; layout and display colours vary per ship- Every weapon and moving part is a separate mesh on its own socket: canopy, landing gear, engine rotors, guns, rocket pods, missile launchers, carried missiles- AAFShip component: SetThrottle, SetGear, OpenCanopy, Fire (guns, rockets, missiles), ReleaseStore, ReleaseAllStores, RearmStores, AimAt; UnityEvents OnFired and OnStoreReleased; one-argument versions for UnityEvents and Timeline signals- 34 round prefabs (rockets, missiles, shells) with launch speed, acceleration, drop and lifetime- Particle effects that work in URP and HDRP: engine jets and plumes that follow the throttle, muzzle flashes with light pulses, tracers, rocket and missile trails- LOD Group with 4 levels on every ship; hull, glass, cockpit and all moving parts switch together- Hand-authored convex Mesh Colliders on every hull, weapon, moving part and round; colliders on moving parts move with them- Tileable 4K PBR materials shared by all ships, a per-ship overlay (dirt, dust, edge wear, hazard stripes), stencil markings that stay sharp at any distance, emissive cockpit screens- Showcase scene: the five ships in formation with a Timeline cinematic (camera animation plus signal tracks for gear, canopy, throttle, guns, rockets, missiles and stores) and a free-fly camera- Overview scene: every ship, weapon, moving part and round on a studio floor with a free-fly camera- Space skybox (cubemap) seen in the videoRENDER PIPELINES- URP (default content) and HDRP (nested package with HDRP materials, prefabs, scenes and settings)- Unity 2022.3 or newer, URP 14+ / HDRP 14+- The Built-in Render Pipeline is not supportedDocumentation: a PDF guide (setup for URP and HDRP, scripting API, scenes, triangle counts) is included in the package.- Number of textures: 85 (plus a sky cubemap and 2 reflection-probe maps)- Texture dimensions: up to 4096x4096 (tileable 4K PBR sets)- Polygon count per ship hull at LOD0 (including the cockpit interior): FT-012 41,868 / FT-003 36,672 / FT-017 40,482 / FT-006 36,152 / FT-015 36,984 triangles- Minimum polygon count: 1,846 triangles (hull LOD3)- Maximum polygon count: about 53,000 triangles (complete ship with all weapons and moving parts at LOD0)- Number of meshes/prefabs: 254 meshes in 39 FBX files; 45 prefabs (5 ships, 34 rounds, 6 effects)- Rigging: No (moving parts are separate meshes on sockets, driven by script)- Animation count: 9 camera clips for the Timeline cinematic; gear, canopy, rotors, guns and launchers are driven procedurally by the AAFShip component- UV mapping: Yes (UV0 tileable materials, UV1 per-ship overlay, UV2 markings atlas, UV3 cockpit screens)- LOD information: 4 levels per ship in one LOD Group- Collision: hand-authored convex Mesh Colliders (35-40 per ship)- Types of materials and texture maps: PBR (base colour, normal, metallic/roughness/AO masks), emissive, Shader Graph with URP and HDRP targets- Scripts: 5 C# runtime scripts, no third-party dependencies- Render pipelines: URP 14+ and HDRP 14+, Unity 2022.3 or newer




