This Swiss Army knife of localization automates 99% of your work.It's a fully functional, zero-cost localization sampler designed for indie developers and teams who want high-speed, modern localization without compromise.From "Zero" to "Localized" in minutes.Automate 99% of your UI and asset localization work.LITE Includes full auto UI Toolkit parsing, Roslyn C# Code Analysis, Google / DeepL / Azure Machine Translation, Google Sheets integration, and Addressables support out of the box!It is a massive, flexible, and easy-to-use ecosystem.Can translate absolutely anything: Scenes, Prefabs, UI Toolkit (UXML), C# scripts, audio, textures, fonts, and assets.Tool works and tested on 2022.3 LTS - 6.0 - 6.3 versions.Try this free Lite version first, or upgrade to PRO whenever you're ready for AI context translation, TTS audio generation, 1-click migration tools, live updates and more! (see description PRO - https://assetstore.unity.com/packages/tools/localization/anko-complete-localization-toolkit-334596)ONLINE DOCUMENTATIONPatch notes history👑 Core Features & Workflow (LITE)Powerful Translation Table Editor: A full-featured virtualized interface for managing all keys and translations. Mass Actions, Smart Navigation, filters, and unlimited target languages.Extended UI Toolkit Support: Deep integration with UXML, including localization of text, tooltips, and controls like Buttons, Foldouts, and DropdownFields.Roslyn C# Static Analysis: Parses your C# Source Code syntax tree directly to find any `[LocalizableField]` custom attributes and functions with high accuracy.Localize Any Asset: Supports fonts, sprites, textures, audio clips, materials, and prefabs.In-Editor Live Preview: Instantly preview any language, including assets and RTL, directly in the scene or Prefab Isolation Mode.Google Sheets Integration: Synchronize translations directly with Google Spreadsheets for cloud collaboration.Addressables & Resources Support: Asynchronous asset loading via Unity Addressables with seamless fallback to Resources.Build-Safe Architecture: The tool creates a 'Safety Bridge' that automatically reverts localization previews before building or saving prefabs. Never accidentally commit localized text.Instant Language Switch: Momentary runtime language switching without reloading scenes.🚀 Automation & Tools (LITE)Machine Translation Integration: Native support for Google Translate, DeepL Official, and Azure Microsoft Translator.Hierarchy Status Icons: Status indicators in the Hierarchy window.Detailed Parsing Report: Track added, updated, removed, and duplicate keys after scanning.Data I/O: Import & Export data in CSV and JSON formats.One-Click Component Setup: Automatically add and configure all necessary localization components.Backup System: Create, restore, and manage named backup copies of localization data.✨ Technical & Quality of Life (LITE)Full RTL (Right-to-Left) Support: Rendering for languages like Arabic and Hebrew.Advanced Multi-line Editor: Pop-up window for editing long texts with source text comparison.Smart Placeholder Protection: Protects placeholders ({0}) from machine translation damage.Editor Crash Protection: Automatically restores original state if Unity crashes during preview.Ready-to-Use Examples: Includes a drag-and-drop LanguageSelector UI component and demo scripts.Metrix (The speed of complete auto-assignment and auto-configuration of all localization components):Scene: Hierarchy with 4000 Keys on single scene - ~21 sec (If 12000 keys - 2-3 min).Scripts: 1 sec per 1000 scripts.Prefabs: just time load your prefab into unity memory.Assets: 3-10 sec per 500 objects.Support & ContactIf you have any questions, found a bug, or have a feature request, please use one of the following channels:Email: [ankonoanko00@gmail.com]Discord: [https://discord.com/invite/vCVh7BD9Ps] - help, bug reports, suggestions and more.ONLINE DOCUMENTATIONPatch notes historyCore & ConfigurationAuto-Init: Self-generating LocalizationSettings asset on build/load.Build Validation: PreprocessBuild hook for settings check and asset preloading.Safety Bridge: Auto-reverts preview overrides during scene saves or build steps.Crash Protection: Auto-restore state if Editor crashes during preview.Editor Tools & UIHierarchy Icons: Cached status indicators in Hierarchy.Virtualized Table Editor: High-performance table view handling thousands of entries.Pseudo-Localization: Boundary [text] and accent (àççéñts) layout stress testing.Backup Manager: Named snapshots of translation data with restore.Translation & ServicesGoogle Translate API: Fast web translation provider.DeepL Official Provider: Native DeepL free translation API integration.Microsoft Translator: Cloud Azure translation service.Google Sheets Cloud Sync: Direct spreadsheet import & export synchronization.Migration & ParsingScene & Prefab Scanner: Search and parse text components across scenes and prefabs.UI Toolkit Parsing: UXML/UIDocument scanning with stable hierarchy IDs.Roslyn Parsing: C# AST analysis for `[LocalizableField]` attributes.Exclusion Filters: Ignored objects by Path, Component type, or Instance.Data ManagementCSV I/O: Import/Export with custom delimiters.JSON I/O: Fast standard format serialization.Table Auto-save: Background data serialization with Undo/Redo support.Components & AssetsFont Swapping: Font replacement system per language.Audio & Texture Swapping: Manual AudioSource, SpriteRenderer, and Material localized swapping.Addressables Support: Async loading with reference counting.Resources.Load Support: Direct path asset loading fallback.Runtime FeaturesLocalized Components: Dedicated runtime components for TMP, Legacy Text, Dropdowns, and Assets.Events: `[OnLanguageChange]` attribute and global language events.Runtime Lang Switch: Instant scene language switching without reload.Plural Rules: CLDR rules for complex language families.Package & CompatibilitySupported Unity versions: 2022.3 LTS, 6.0, 6.3 and newer.Dependencies: Includes a dependency installer for required packages (Newtonsoft Json, Editor Coroutines).Package Content: Full C# source code, ready-to-use LanguageSelector UI component, demo scenes, and example scripts.Generative AI was used to assist in writing, optimizing, and documenting portions of the C# codebase. All code and logic have been manually reviewed, tested, and validated within the Unity Editor.


