3D Polar Bear - Low Poly Rigged & Animated Arctic Animal
Backrock Studios
$10.99
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Game-ready low-poly polar bear with seven clips: Idle, Walk, gallop Run, Sit, Rest, Roar and Swipe. One all-quad mesh, 1,432 tris, 21 bones and a painted 1024 texture.A polar bear for arctic, tundra and survival scenes, built as one closed, game-ready mesh. The torso, the long muscular neck and the head are a single all-quad surface, and the legs, ears and tail grow out of it rather than being pushed into it, with an edge loop at every shoulder, elbow, wrist, hip, knee and hock so the limbs bend cleanly. It reads as a polar bear from every side: a small broad head on a long neck, a blunt muzzle with a black nose and lips, small round ears set high, a deep body that sits higher at the rump than the shoulder, and big snowshoe paws with black pads and short dark claws. The coat is warm ivory over a cooler underside, painted into a 1024x1024 base colour map over a clean UV layout, so the form holds against snow instead of flattening into a white cut-out.Seven clips on the shared quadruped rig: a breathing Idle, a diagonal-pair Walk, a Run that is a real gallop, a Sit that ends on the haunches, a looping Rest lying down with the legs tucked, a one-shot Roar that lifts the head and opens the mouth, and a one-shot Swipe that brings a forepaw up and across. The mouth is modelled with an inside, so the Roar opens it without tearing the mesh, and the jaw is on its own bone throughout.1.2 m at the shoulder, 2.8 m nose to tail.Key Features:- One closed, all-quad mesh with an edge loop at every joint: no intersecting parts, and 5-edge poles only where limbs, ears and tail join- Clean UVs and a 1024x1024 painted base colour texture- Seven clips, four of them beyond the usual Idle/Walk/Run- A modelled mouth that opens for the Roar- 21 bones: spine, neck, jaw, four three-bone legs, two-bone tail- Gallop Run, not a sped-up walk- Shares its rig and its first three clips with the other eleven animals in the seriesPolygons: 716 quads (1,432 triangles)Vertices: 2,690 (as imported by Unity)Bones: 21Meshes: 1Materials: 1Textures: 1 (1024x1024 PNG base colour)Animation clips: 7 (Idle, Walk, Run, Rest (looping); Sit, Roar, Swipe (one-shot); 30 fps)Render pipelines: Built-in, URP, HDRPRig type: GenericBounding size (W x H x D): 0.88 x 1.29 x 2.76 mUV channels: 1 (unwrapped, no overlaps)LODs: NoneThis package is produced by a procedural pipeline written specifically for it. Hand-written Python builds the mesh from analytic primitives (tubes, boxes, wedges, plates), declares every bone in the skeleton by name, and authors every animation clip as explicit keyframes. There is no randomness anywhere in the build: the same source produces the same geometry, rig and clips on every run.AI was used as a coding assistant. No AI or ML model produces or post-processes any shipped asset.


