Furniture shop for Game Creator 2FURNITURE SHOP FOR GAME CREATOR 2Build and run your own furniture business, start to finish. This is a complete, modular shop-sim template for Game Creator 2 Inventory: chop wood, craft products, stock your shelves, price them yourself, and watch customers walk in, browse, queue, and pay. Every system is data driven and editable in the Inspector, so you can reshape it into your own game without touching code.WHAT YOU CAN DO🌲 Gather resources and chop trees for logs and branches📦 Store everything in a shared warehouse linked to your GC2 Bag and Wealth🔨 Craft furniture, toys, axes, and tools at tiered workbenches📈 Level up your workshop with XP, unlocks, and a live ledger🏗️ Build and arrange your shop with a ghost-preview building system🪑 Place products on shelves and pallets, and set your own prices🧍 Serve smart customers who browse, reserve, queue, pay, and leave💰 Take payment in copper, silver, and gold, and hand back change📋 Accept custom and randomized orders and dispatch them from real order bays🪧 Open and close your shop whenever you want with the shop sign🪓 Play three optional chopping minigames: splitting wedge, bark peeling, and precision strikeMADE FOR CREATORS, NOT CODERSItems, recipes, buildables, orders, prices, customer limits, interaction distances, UI prefabs, feedback, and navigation points are all exposed in the Inspector. Create new content from simple Create menu asset definitions and drop it into your world. Stable IDs keep your save data and authored content safe after release.DEEP GAME CREATOR 2 INTEGRATION🔗 Uses your existing GC2 Inventory Items, Bag, Wealth, and Currency🎭 Customers use GC2 character presentation and can trigger GC2 Actions🧩 Optional GC2 Stats hooks for chopping proficiency, buffs, and custom tool rules Presentation hooks, Unity Events, and a shared feedback system for animation, SFX, and VFXFULLY CUSTOMISABLE UIEvery runtime shop screen has its own editable prefab, crafting, building, warehouse, pricing, furniture selection, checkout, orders, order tracking, progression, notifications, and dispatch. Change colors, fonts, spacing, icons, and layout to match your game.WHATS INSIDE🏠 Complete Woodworkshop demonstration scene with the full gameplay loop🪓 Three separate chopping minigame demo scenes with sample UI🧱 Configured building parts: workbenches, storage, displays, counter, and dispatch station🪙 Copper, silver, and gold coin visuals👥 Ready-to-use customer manager and GC2 customer prefab🖥️ A full set of editable runtime UI prefabs📖 Detailed setup guide and component referenceWhether you want a cozy crafting shop, a wood-chopping survival loop, or a full retail management game, Furniture Shop for Game Creator 2 gives you a finished, flexible foundation to build on.REQUIRES- Unity 6 or a compatible Unity version- Game Creator 2- Game Creator 2 Inventory- Unity AI Navigation- TextMeshPro and Unity UI- Game Creator 2 Stats is optional (chopping supports built-in health and damage or external GC2 Stat hooks)CORE SYSTEMS- Data-driven Item, Recipe, Buildable, and Order definitions created from the Create menu- Shared warehouse storage bridged to the player GC2 Bag and Wealth- Tiered crafting stations: saw bench, furniture workbench, toy workbench, and tool workbench- Workshop progression with level, XP, automatic and manual recipe unlocks, and a live ledger- Building system with build menu, ghost preview, collision checks, rotation, placement, and demolition- Product displays with shelf sections and furniture pallets, editable prices, and optional shared pricing- NavMesh customer system: dynamic display discovery, browsing, reservation, checkout queues, and doorway reservation- Checkout with offered payment, change handling, and copper/silver/gold coin visuals- Shop open/close sign with graceful closing while customers finish- Orders and dispatch: custom authored orders, randomized unlocked-product orders, pinned tracking, and physical dispatch bays- Three optional chopping minigames: splitting wedge, bark peeling, and precision strike- Chopping system with staged tree models, animated or physics-based tree felling, axe hit detection, and forgiving forward hit volume- Built-in health/damage or external GC2 Stats damage source for choppingCUSTOMISATION- Editable interaction keys, distances, and aim-sensitive targeting- Editable UI prefab for every runtime shop screen under Resources/UI- Presentation hooks, Unity Events, and a shared feedback system for animation, SFX, and VFX- Movable spawn, entrance, browse, checkout, and exit points with an editable shop zoneCONTENT INCLUDED- Woodworkshop demonstration scene (full gameplay loop)- Splitting wedge, bark peeling, and precision strike minigame demo scenes- Configured building parts, currency coin prefabs, customer manager, and customer prefab- Full set of editable runtime UI prefabs- Setup guide, component reference, and Third-Party NoticesNOTES- All controls are editable in their owning components- Customers require a baked NavMesh; a static baked surface is recommended- Keep item IDs stable after release to protect save data and authored content- Move package folders only inside Unity so .meta files and references are preserved


