Low-Poly Stylized Fantasy Characters PackBuild your fantasy party with five optimized, game-ready stylized characters:BarbarianPriestAssassinSwordsmanWizardEvery character is fully skinned to a biped rig and configured as a valid Unity Humanoid Avatar, making the pack ready for Mecanim animation retargeting.Each prefab includes a dedicated Animator Controller and automatically plays its supplied looping idle animation.Key Features5 unique stylized fantasy characters5 ready-to-use prefabs5 looping idle animation clips5 preconfigured Animator ControllersUnity Humanoid rigsMecanim retargeting supportOptimized low-poly models761–954 vertices per character1,475–1,831 triangles per character2048×2048 PBR texturesBase Color, Normal, Roughness and Metallic/Smoothness mapsURP Lit materialsCorrect real-world scale: 1 Unity unit = 1 meterGround-level pivotsSample scene includedThe pack is ideal for fantasy RPGs, adventure games, prototypes, mobile projects and stylized environments.Render PipelineThis asset is prepared for the Universal Render Pipeline (URP). Materials must be converted manually when using another render pipeline.Number of textures: 20Texture dimensions: 2048 × 2048 pxPolygon count:Barbarian: 1,734 trianglesPriest: 1,496 trianglesAssassin: 1,746 trianglesSwordsman: 1,831 trianglesWizard: 1,475 trianglesMinimum polygon count: 1,475 triangles — WizardMaximum polygon count: 1,831 triangles — SwordsmanNumber of meshes/prefabs: 5 combined skinned meshes / 5 ready-to-use prefabs. Each character uses one SkinnedMeshRenderer and one material.Rigging: Yes — Unity Humanoid rigs with Mecanim retargeting support.Animation count: 5Animation type list: 5 looping Humanoid Idle animations — one animation per character.UV mapping: YesLOD information: No LODs included — 0 LOD Groups, 1 base mesh level per character.Types of materials and texture maps: PBR materials using the Universal Render Pipeline/Lit shader. Each character includes Base Color, Normal, Roughness, and packed Metallic/Smoothness maps. Metallic is stored in RGB; Smoothness is stored in the alpha channel.Render pipeline compatibility: Universal Render Pipeline (URP). Built-in Render Pipeline and HDRP materials are not included.This models was developed using AI-driven techniques to optimize the packaging process and improve overall performance


