13 bonsai prefabs with faceted trunks and natural foliage. Four LODs, switchable collision, gallery and PDF guide. Includes material setup for Unity 6 Built-in, URP and HDRP.Unity 6000.3.23f1 LTS: Built-in (default), URP/HDRP 17.3.0. Use Tools > Bonsai Collection > Render Pipeline Setup for materials and gallery. Preserves project settings, meshes, textures, LODs and collision. Install URP/HDRP only as needed. No Asset Store dependencies. Custom RP needs a renderer-specific shader; see the guide. Universal Custom RP support is not included.Bring a miniature garden into your scene. Bonsai Collection pairs low-poly trunks, branches and pots with curved leaves and flowers for a distinctive botanical style.The collection includes Azalea1, Azalea2, Azalea3, Maple1, Wisteria1, Bougainvillea1, Apple1, Apricot1, Pine1, Pine2, Pine3, Beautyberry1 and Maple2. Each plant has four LOD levels and one shared atlas material across its LODs.Place the ready-made prefabs in interiors, garden scenes, shop displays or environment dioramas. Basic pot and trunk colliders can be switched on or off through the Bonsai Collision component. The supplied gallery scene lets you inspect the entire collection, and the PDF guide explains setup, LODs, materials and collision controls.Includes a material setup tool for Built-in, URP 17.3 and HDRP 17.3 in Unity 6.3 LTS. Custom RP requires a renderer-specific shader; an integration guide is included, but universal Custom RP compatibility is not claimed. The combination of faceted structure and detailed foliage is intentional; this is not a uniformly flat-shaded foliage pack. No animations, wind system or gameplay mechanics are included.Unity 6000.3.23f1 LTS. Built-in, URP 17.3.0 and HDRP 17.3.0 material configurations via Tools > Bonsai Collection > Render Pipeline Setup. The package starts with Built-in materials. Setup preserves meshes, textures, LODs, collision and prefab references, and does not change project pipeline settings. Custom RP needs its own shader integration.13 plant prefabs, 52 FBX LOD meshes and 13 plant materials.39 textures at 1024 x 1024: BaseColor, NormalGL, MetallicSmoothness (R: metallic, A: smoothness). Mipmaps enabled; Standalone BC7 compression.Four LODs per plant, screen-relative thresholds 0.35 / 0.14 / 0.06 / 0.01. LOD0 and LOD1 cast shadows; LOD2 and LOD3 do not cast by default.Triangles LOD0 / LOD1 / LOD2 / LOD3:Azalea1: 14158 / 9592 / 3562 / 2064Maple1: 13968 / 8022 / 3461 / 2449Wisteria1: 15044 / 11940 / 3726 / 3330Bougainvillea1: 14508 / 9308 / 3858 / 3326Apple1: 5592 / 3962 / 2128 / 1580Apricot1: 12708 / 8388 / 3834 / 2802Pine1: 10974 / 7284 / 3186 / 2344Pine2: 14896 / 9618 / 3910 / 2702Pine3: 18522 / 12724 / 5684 / 4328Beautyberry1: 22174 / 16790 / 9710 / 6348Azalea2: 15908 / 9474 / 3352 / 2620Azalea3: 15994 / 9608 / 3512 / 2784Maple2: 15744 / 11278 / 4274 / 3006Minimum 1580 and maximum 22174 triangles per individual LOD mesh. UV mapped. No rigging; zero animations. Imported vertex counts are provided in AssetSpecifications.json.Opaque two-sided Built-in and URP shaders; double-sided HDRP/Lit configuration. One material/submesh per active LOD. Basic Box/Capsule collision with a group toggle component. Gallery scene and English PDF manual included. Demo plinths/materials are additional presentation content.OpenAI Codex (GPT-6 Astra) assisted with Blender Python scripts used to generate and refine the mesh geometry, procedural texture atlases, LODs and exports. It also assisted with Unity shaders, collision and packaging scripts, documentation and listing translations. The publisher directed the visual style and reviewed successive model revisions. The collection was refined around a consistent faceted trunk-and-pot style with natural foliage, per-plant silhouettes, reduced LOD meshes and shared atlas materials. Promotional screenshots show the actual assets rendered in Unity; they are not AI-generated images.


