Low Poly Medieval Village - Modular Kit
Humble Studios
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232 modular low poly pieces, 25 premade buildings and 19 ready areas to build a whole medieval village and its countryside. One material, Built-in and URP.Built-in: works out of the box (Standard shader).URP: the material switches to URP Lit automatically on import. If editor scripts are disabled, import URP/HS_LP_MedievalVillage_URP_Materials.unitypackage or use Tools > HS Low Poly > Medieval Village > Fix Materials.One material, one 256 px palette texture, no custom shaders.Build a complete medieval village - and the world around it - from one modular kit.Snap-together walls on a 2 m grid, two roof depths in thatch or shingle, and 25 premade buildings that are assembled from those same pieces, so you can use them as they are or take them apart and build your own. Add farmland, roads, a river that bends, bridges, defences, a churchyard and a market, and dress it all with 84 props and a 47-piece nature set that is included.Everything uses ONE material and ONE small palette texture, so a whole village batches into very few draw calls.WHAT'S INSIDE- 232 prefabs in 12 categories, every one with its pivot on the ground- 25 premade buildings: cottage, townhouse, shop, tavern, bakery, blacksmith, carpenter, weaver, pottery, brewery, butcher, church, priest's house, manor, windmill, barn, tithe barn, granary, stable, sheepfold, chicken coop, pigsty, bailiff's office, jail and gatehouse- 19 ready areas: wheat, barley and hay fields, vegetable plot, orchard, vineyard, pasture, irrigation, farm paths, roads, river crossing, village gate, wagon yard, palisade fort, churchyard, village green, market square, pond and river bend- Modular building parts: plaster, stone and boarded walls with windows, doors, shop fronts and arches; floors; corner posts; roofs in two depths; chimneys, awnings, signs- Ground tiles that join and turn corners: grass, dirt, paths, roads, drainage ditch and culvert, irrigation channels, crops, river banks, water and river bends, and a pond- Landscape: stone and timber bridges, three hills- Defences: palisade and palisade gate, watchtower, guard post, stone gatehouse, fences, low stone walls and gates- 84 props, tools and wagons: market stalls, carts and wagons, barrels, crates, sacks, food, furniture, lamps, signposts, a well, trade equipment for every workshop, graves and tombs, stocks and pillory, a maypole and more- 47 nature pieces: trees, bushes, rocks, logs, stumps, ferns, grass and flowers - no extra pack neededREADY TO USE- Built-in and URP: the material switches to your project's render pipeline automatically on import (a one-click menu item and a URP material package are included too)- Mesh colliders and static batching flags already set up- 4 demo scenes with an automatic camera tour: Showcase, Catalogue, Village and Countryside- FBX models includedEverything shown in the screenshots is included in this package.Number of textures: 1Texture dimensions: 256 x 256 (palette, point filtered)Polygon count of the premade buildings: 1362 to 25256 trianglesMinimum polygon count: 12 triangles (single module)Maximum polygon count: 952 triangles (single module)Number of meshes/prefabs: 232 meshes; 232 module prefabs + 25 premade buildings + 19 areasRigging: NoAnimation count: 0Animation type list: NoneUV mapping: Yes (palette UVs)LOD information: No LODs (low poly, average 180 triangles per module)Types of materials and texture maps: 1 material (Built-in Standard, converts to URP Lit automatically); albedo palette texture onlyColliders: mesh colliders on solid pieces, box colliders on crop tilesRender pipelines: Built-in, URPDemo scenes: 4, with an automatic camera tourScale: real world, 1 unit = 1 m; modular grid 2 mAI was used as a coding assistant. Every model in this package is generated procedurally by Python scripts for Blender (and the Unity setup by C# editor scripts) that were written with the help of an AI assistant. The designs, the modular grid rules and the quality checks were directed and reviewed by the publisher, and every asset was reviewed visually before release. No AI image or 3D generation models were used.


