3D Robo Duck - Low Poly Rigged & Animated Robot Bird
Backrock Studios
$5.49
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Rigged low-poly robot mallard with Idle, Walk and Fly clips: flat sensor bill, aerial, chest status panel and webbed feet. 514 tris, 16 bones.A duck built out of brushed steel, for sci-fi ponds, robot farms, drone flocks and any scene that needs a machine with personality. A teal head over a grey steel body, an amber sensor bill, an aerial topped with an LED bead, and a chest status panel with two indicator lights, all modelled rather than painted on, so the robot reads in silhouette.Underneath it is a real duck: the same rig and clip names as the other five birds in this set, so one Animator controller drives the robot and the living birds side by side. The wings are modelled spread and folded by animation, which is what lets the Fly clip open them into a full flapping stroke.Three clips: Idle, a waddling Walk with the head-bob every walking bird does, and Fly.Key Features:- Idle, Walk and Fly: all looping, all 30 fps- Sensor bill, aerial and chest panel modelled, not painted- Webbed feet that read at a glance- Shares its rig and clip names with the other five birds in the series- 514 triangles: cheap enough for a whole flockTriangles: 514Vertices: 305Bones: 16Meshes: 1Materials: 1Textures: 1 (128x128 PNG palette)Animation clips: 3 (robo_duck_Idle, _Walk, _Fly - looping, 30 fps)Render pipelines: Built-in, URP, HDRPRig type: GenericBounding size (W x H x D): 0.71 x 0.61 x 0.70 mUV channels: 1LODs: NoneThis package is produced by a procedural pipeline written specifically for it. Hand-written Python builds the mesh from analytic primitives (tubes, boxes, wedges, plates), declares every bone in the skeleton by name, and authors every animation clip as explicit keyframes. There is no randomness anywhere in the build: the same source produces the same geometry, rig and clips on every run.AI was used as a coding assistant. No AI or ML model produces or post-processes any shipped asset.



