3D Micro Duck - Low Poly Rigged & Animated Duckling
Backrock Studios
$5.49
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Rigged low-poly duckling, 0.15 m tall: oversized head, stubby wings, flat orange bill and webbed feet, with Idle, Walk and Fly clips. 446 tris, 16 bones.A palm-sized yellow duckling for ponds, farms, spring scenes and anything that needs instant charm. The proportions do the work: a head nearly as big as the body, stubby wings, a flat orange bill and little webbed feet.It shares its rig and clip names with the other five birds in the set, down to the Fly clip, so a duckling can follow a full-sized bird through the same Animator controller. The Walk is a proper waddle with the head-bob phase-offset against the stride.0.15 m tall and 446 triangles: scatter a dozen behind a parent and the budget barely notices.Key Features:- Idle, Walk and Fly: all looping, all 30 fps- Duckling proportions: oversized head, stubby wings, flat bill- Webbed feet modelled, not painted- Shares its rig and clip names with the other five birds in the series- 446 triangles: flock-friendlyTriangles: 446Vertices: 261Bones: 16Meshes: 1Materials: 1Textures: 1 (128x128 PNG palette)Animation clips: 3 (micro_duck_Idle, _Walk, _Fly - looping, 30 fps)Render pipelines: Built-in, URP, HDRPRig type: GenericBounding size (W x H x D): 0.17 x 0.15 x 0.18 mUV channels: 1LODs: NoneThis package is produced by a procedural pipeline written specifically for it. Hand-written Python builds the mesh from analytic primitives (tubes, boxes, wedges, plates), declares every bone in the skeleton by name, and authors every animation clip as explicit keyframes. There is no randomness anywhere in the build: the same source produces the same geometry, rig and clips on every run.AI was used as a coding assistant. No AI or ML model produces or post-processes any shipped asset.



