3D Dragon - Low Poly Rigged & Animated Fantasy Creature
Backrock Studios
$10.99
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Rigged low-poly dragon with a 3.1 m wingspan and Idle, Walk and Fly clips: swept horns, spined back, crimson wing membranes and a spade tail. 952 tris, 27 bones.A dragon sized to fight on the ground and leave it: 1.35 m at the shoulder, a serpentine three-bone neck, swept horns, a spined back, and a 3.1 m wing pair with crimson membranes and finger spines. The tail ends in a spade.Three clips. Idle and Walk run on the same skeleton layout and clip names as the land-animal series, with the wings held folded and breathing, so the ground clips retarget across the quadrupeds. Fly is the dragon's own: a full wingbeat with the follow-through on the outer wing bone, the front paws tucked to the chest, the hind legs trailing, and the tail streaming out behind.The jaw is on its own bone, so it opens in flight and can be posed for a roar.Key Features:- 27 bones: three-bone neck, jaw, four three-bone legs, three-bone tail and two-bone wings- Fly clip with a full wingbeat and tucked legs- Wings modelled spread and folded by animation, like the birds- Ground clips share the land-animal skeleton layout, so they retarget- 952 triangles with horns, scutes, membranes and the tail spade modelledTriangles: 952Vertices: 606Bones: 27Meshes: 1Materials: 1Textures: 1 (128x128 PNG palette)Animation clips: 3 (dragon_Idle, _Walk, _Fly - looping, 30 fps)Render pipelines: Built-in, URP, HDRPRig type: GenericBounding size (W x H x D): 3.14 x 2.14 x 4.42 mUV channels: 1LODs: NoneThis package is produced by a procedural pipeline written specifically for it. Hand-written Python builds the mesh from analytic primitives (tubes, boxes, wedges, plates), declares every bone in the skeleton by name, and authors every animation clip as explicit keyframes. There is no randomness anywhere in the build: the same source produces the same geometry, rig and clips on every run.AI was used as a coding assistant. No AI or ML model produces or post-processes any shipped asset.



